Chris Hyde – GodisaGeek.com https://www.godisageek.com Game Reviews, Gaming News, Podcasts: PS5 | Xbox | Nintendo Switch | PC Gaming Sun, 23 Jul 2023 22:02:46 +0000 en-US hourly 1 https://wordpress.org/?v=5.4.2 https://www.godisageek.com/wp-content/uploads/cropped-2020-social-logo-1-32x32.png Chris Hyde – GodisaGeek.com https://www.godisageek.com 32 32 Remnant 2 | How to play online https://www.godisageek.com/2023/07/remnant-2-how-to-play-online/ Sun, 23 Jul 2023 14:32:37 +0000 https://www.godisageek.com/?p=281288 Jolly Cooperation!

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Whether you want to jump into a friend’s world or have them coop in yours, or you just want to enjoy Remnant 2 with randoms, you’ll need to figure out how the online works. And whilst Remnant 2’s online systems feel simpler and less clunky than other masocore titles, it still can be a little tricky to get to grips with initially.

So we’ve laid out everything you need to know to play Remnant 2 online.

Remnant 2 | How to play online

Solo Play first

Whether you like it or not, there is a story of sorts to Remnant 2, and as such there is a Prologue which acts as a tutorial for the game before the main portion of the game starts. During this section, you’ll learn the basics of the controls and gameplay, and there’s even a boss to test your training on.

You’ll need to keep playing through to your first foray around Ward 13, and then onto your adventure with Ford. Here he shows you a large Red Crystal and then disappears. After a couple more story beats, you’ll be whisked off to a world to begin your adventure. Once you’re in this new world you can begin to play online.

What to do next

The large Red Crystals are your conduits for online play. Interacting with them allows you yourself to join other players’ worlds, and they form the place where visiting players can join you too. Bear this in mind when considering online play.

To join others

To join other people, simply interact with a large Red Crystal and then you’ll be taken to the warp screen. On the bottom-right, you’ll see “Join Game”, so click that. The game will default to searching for games on your current difficulty setting. This is replicated by the skull system above the central wheel which you can amend, to cause another search to take place on that difficulty.

Around the screen will appear circular icons dictating players that are open to you joining them. Hovering over the circle will reveal who the player is, their power level and location as well as how many are in the party (maximum of three allowed).

Join a game, and you will be whisked to their world. When they next interact with the Big Red Crystal, you will appear in their world.

To have others join your world

Firstly for this, you need to make sure your online settings are adjusted accordingly. When you start up the game, and select your character, you’ll notice a bar above “Start Game” which indicates your online preference. It can be set to:

  • Offline: No one can join you
  • Friends Only: Only people on your friends list on that system may join your world
  • Public: Anyone can join you

For online play it cannot be set to “Offline”, so adjust it accordingly before starting the game. You could then have people requesting to join you at any point. If you wish to be more in control of the invitations (especially if you have someone specific you want to play with) then go to the menu, select System > Friends. From here you will see a list of your friends, and you can send them an invite to your world by clicking on the face icon.

If people then try to connect, you will get a notification and they will appear as pending in the top-left of your screen. To actually bring them into your world you need to interact with a Big Red Crystal, then they will be thrust into your world. They will be left waiting until you do this.

Note: If you are already touching a Big Red Crystal when someone joins your game, you will need to stop touching it and re-interact with it to trigger bringing the player into your world.

And that’s it, you now know how online works in Remnant 2.

 

WANT TO FIND MORE ARCHETYPES? CLICK HERE FOR OUR COMPLETE GUIDE

CLICK HERE TO GO TO OUR REMNANT 2 BOSS GUIDES PAGE

 

Why not check out our other Remnant 2 guides:

Remnant 2 | How long to beat
Remnant 2 | How to use Mutators
Remnant 2 | How to unlock a second Archetype
Remnant 2 | How to upgrade weapons
Remnant 2 | How to unlock the Ward 13 Safe
Remnant 2 | How to unlock the Losomn Asylum safe

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Remnant 2 | How to beat The Nightweaver https://www.godisageek.com/2023/07/remnant-2-how-to-beat-the-nightweaver/ Sun, 23 Jul 2023 10:44:14 +0000 https://www.godisageek.com/?p=281255 Sweet Dreams

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The Nightweaver is the main world boss for the Losomn (Dran) area of Remnant 2, and can be found in The Tormented Asylum. It can be quite a tricky boss, because of how quicks he is and how powerful and deadly some of her attacks can be. Therefore you may need some tips on how to take her down effectively

Here at God is a Geek, we’ve beaten The Nightweaver, and here’s everything you need to know to beat it too in Remnant 2.

Remnant 2 | How to beat The Nightweaver

Stage 1 Arena

This is a boss with two stages. The first stage takes place outside the Asylum with a similar layout to where you fought Ripsaw. As with that boss fight you’ll want to be aware of what’s behind you because the arena can be deceptively tight in places, and the last thing you want is to get trapped in the corner with The Nightweaver bearing down on you.

Attacks to watch out for

The Nightweaver is incredibly quick and can lunge at you from quite a distance away so, if she winds up for this, try and dodge away from it to avoid taking damage. She obviously has melee attacks too, so keeping your distance and shooting is the age-old tactic at this point and works well. She will also dive up high into the air and slam back down in a quick motion, so if you see this dodge away from her to avoid it.

Having said that, be prepared for some pain from a distance too. The Nightweaver can fire a round of homing crystals at you which are tricky to avoid unless you can time your dodge at the last second. She can also pause fire blue fireballs at you. Whilst these aren’t homing, like the crystals, they move quite quickly so will still require movement to dodge.

Arachnophobia

To make matters worse, The Nightweaver can also summon numerous blue spiders from her chest, that will run and hunt you down. It is best to try and deal with these quickly – melee attacks can work very well to take out a few in quick succession. Then, when the grunts are down you can divert your attention back to The Nightweaver proper.

Prepare for Stage 2

Once her health bar is depleted, she’ll fall to the ground, in a glowing pile. Heal up and ready yourself and then go and inspect the body. She will (unsurprisingly) not be dead, and will grab your character in a quick cutscene. You will be teleported to the second stage arena which is inside the Asylum this time. In many ways despite being smaller, this arena feels easier to navigate with fewer obstructions between you and Nightweaver.

Differences in Stage 2

The Nightweaver will now tend to crawl along the floor rather than fly about, and so will more often than not lung quickly at you which you’ll need to dodge. She will also look to pass through the walls of the Asylum into the smaller rooms. You can engage her in them, but it’s a lot safer to wait for her to return to the larger lobby area where you have more space. The choice is yours.

Her attacks from Stage 1 – most notably the homing crystals and the spiders appear in Stage 2, so be prepared for those, but for the most part, she’ll stick to relentless lunges.

Keep dodging her attacks, and pelting her with bullets, and she should go down. Congratulations, you’ve beaten The Nightweaver in Remnant 2

CLICK HERE TO GO TO OUR REMNANT 2 BOSS GUIDES PAGE

WANT TO FIND MORE ARCHETYPES? CLICK HERE FOR OUR COMPLETE GUIDE

 

Why not check out our other Remnant 2 guides:

Remnant 2 | How long to beat
Remnant 2 | How to play online
Remnant 2 | How to use Mutators
Remnant 2 | How to unlock a second Archetype
Remnant 2 | How to upgrade weapons
Remnant 2 | How to unlock the Ward 13 Safe
Remnant 2 | How to unlock the Losomn Asylum safe

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Remnant 2 | How to unlock the Ward 13 safe https://www.godisageek.com/2023/07/remnant-2-how-to-unlock-the-ward-13-safe/ Sun, 23 Jul 2023 09:09:15 +0000 https://www.godisageek.com/?p=281231 Sorry Ford

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As you’re exploring Ward 13 in Remnant 2, you will come across a safe in Ford’s office upstairs. It requires a four-digit code combination to unlock. To find out the code you’ll need to investigate something unusual. And it’s not clear from the safe itself what you need to do.

However, if you follow these steps, you’ll have no trouble unlocking the Ward 13 safe in Remnant 2.

Remnant 2 | How to unlock the Ward 13 safe

Step 1: Find the Safe

You’ll likely notice the safe behind you after you’ve spoken to Ford in your office for the first time. Sadly at this point we have no way of knowing the four-digit code, and so you’ll need to progress the story a bit until you can open it.

Step 2: Get the Flashlight

You need to keep progressing the story until you head out with Ford on your adventure out of Ward 13. This means talking to all the people he recommends you talk to before meeting him by the exit and heading through the big metal door.

As you progress down the tunnel, he will hand you a flashlight, which will handily light the way in dark places. But it actually has another purpose. One that we will need to open the safe in Ward 13.

Step 3: Inspect the Flashlight

Remnant 2 Ward 13 safe

Head into your Inventory and you’ll see that the Flashlight is actually a Quest item in your inventory. Whilst hovering over it, you’ll want to press the Inspect button. This allows you to rotate the item. Proceed to rotate the flashlight until you can see underneath it.

You should notice underneath the flashlight there is a four-digit code. You may have to rotate it a few times to get the code to appear upright, but the code you will see is 0415.

Step 4: Reach the Red Crystal

Unfortunately despite now identifying the code, you can’t use it yet as you’re locked into your story with Ford. Keep progressing it until you get transported to your first world courtesy of the Red Crystal.

You will now see your first Red Crystal in front of you. You can now warp back to Ward 13 at your leisure, and after a brief interaction, you’ll be able to explore it again as normal.

Step 5: Enter the Code

Remnant 2 Ward 13 safe

Now return to the Ward 13 safe in Ford’s office. You can now enter the 0415 into the safe and unlock it. It will open, and you can retrieve the Cargo Control Key.

Step 6: Use the Key

It’s all very well having found this new key, but where do you use it? To use it you actually need to head out to the Red Crystal, and then turn left. You should see in front of you a wire fence, with some large storage containers piled up behind it. Head on through the gap in the fence, and then follow the path in between the containers.

Eventually, you will reach a door that is locked. Luckily we have the key. Use your Cargo Control Key on the door to unlock it and head inside.

Step 7: Claim your Reward

Remnant 2 Ward 13 safe

Now it’s time to claim your proper reward for opening the safe. Head on over to the table on the left-hand side of the room, and pick up the item there. It is a brand-new handgun called the MP60-R which shoots like a submachine gun, giving you another loadout option to play around with.

Congratulations you have unlocked the Ward 13 safe in Remnant 2.

 

CLICK HERE TO FIND OUT HOW TO UNLOCK THE LONSOMN ASYLUM SAFE

CLICK HERE TO GO TO OUR REMNANT 2 BOSS GUIDES PAGE

WANT TO FIND MORE ARCHETYPES? CLICK HERE FOR OUR COMPLETE GUIDE

 

Why not check out our other Remnant 2 guides:

Remnant 2 | How long to beat
Remnant 2 | How to play online
Remnant 2 | How to use Mutators
Remnant 2 | How to unlock a second Archetype
Remnant 2 | How to upgrade weapons

 

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Remnant 2 | How to beat Barghest the Vile https://www.godisageek.com/2023/07/remnant-2-how-to-beat-barghest-the-vile/ Sat, 22 Jul 2023 13:15:29 +0000 https://www.godisageek.com/?p=281226 Best the Barghest

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Barghest the Vile is a mini-boss from the Losomn (Dran) area of Remnant 2, and can be found in Harvester’s Reach. It can be quite a tricky boss, because of how quick he is and how powerful and deadly some of his attacks can be. Therefore you may need some tips on how to take him down effectively

Here at God is a Geek, we’ve beaten Barghest the Vile, and here’s everything you need to know to beat it too in Remnant 2.

Remnant 2 | How to beat Barghest the Vile

Keep your distance

Like Ripsaw, Barghest the Vile is actually an Aberration – that is a stronger version of a large enemy you can find frequently in the game – and this, as the name suggests is a stronger Barghest. These black cat-like creatures can move very quickly, so to give yourself a chance, try and keep some distance between it and you to allow yourself some breathing room.

Swiping Attacks

If Barghest the Vile does get close, you’ll need to be wary of its swipe attacks with its claws. They actually have a large range and are quick too, so dodge roll away as best you can to avoid the damage. Also be sure not to get pinned in a corner of the sewer, as this can be a recipe for disaster, quite quickly.

New tricks

Barghest the Vile can also shoot white fireballs in your general direction. Dodge these as best you can, and also be mindful that they will leave pools of white flame on the ground for a period of time which will cause a burn effect on you if you touch them. Be sure it has cleared before traversing near them.

Clear the arena

You’ll find a lot of the slug-type creatures nearby to this fight, and the electric variant can be particularly annoying in combination with Barghest the Vile. It’s best to either make sure the area is clear before entering the fight or do your best in some downtime with the boss itself to take down these slimy grunts. They can easily surround you and give you a tough time if you’re not careful.

Licking its wounds

The other trick that Barghest the Vile has is that it can heal a decent chunk of its health when it is close to death. It seems to do this only once, but be on the lookout for it. Don’t get too gung-ho thinking you’re close to winning the first time around, as you’ll be in for a shock.

However, before long Barghest the Vile should properly fall. As a reward, you’ll get Dria’s Anklet. This can be traded with the crying man near the beginning of the area. He’ll give you XXX. You’ll also get the Lithely Mutator from Barghest the Vile, and you can now carry on your Remnant 2 adventure.

 

CLICK HERE TO GO TO OUR REMNANT 2 BOSS GUIDES PAGE

WANT TO FIND MORE ARCHETYPES? CLICK HERE FOR OUR COMPLETE GUIDE

 

Why not check out our other Remnant 2 guides:

Remnant 2 | How long to beat
Remnant 2 | How to play online
Remnant 2 | How to use Mutators
Remnant 2 | How to unlock a second Archetype
Remnant 2 | How to upgrade weapons
Remnant 2 | How to unlock the Ward 13 Safe
Remnant 2 | How to unlock the Losomn Asylum safe

 

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Remnant 2 | Where to find extra Archetypes https://www.godisageek.com/2023/07/remnant-2-where-to-find-extra-archetypes/ Sat, 22 Jul 2023 11:02:43 +0000 https://www.godisageek.com/?p=281192 The right (Arche)type

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During your Remnant 2 adventure, you can choose between a number of Archetypes to play as, and you can find extra Archetypes as you progress further into the game.

When you first begin the game, you will only have four Archetypes unlocked to choose from. These are Medic, Handler, Challenger, and Hunter.

However, you can unlock more as you play if you meet certain conditions or find certain items. We’ve listed the extra Archetypes we’ve found during our time with Remnant 2, so that you can unlock more Archetypes and tailor your playstyle with more options.

Note: Don’t forget, you can actually equip a second archetype on your character for extra skills and bonuses, so having more Archetypes unlocked, gives your more options to play around with.

For more information on how to unlock a second Archetype slot on your character – follow our guide here.

Remnant 2 | Where to find extra Archetypes

We’ve listed all the additional Archetypes that we’ve found in Remnant 2 below. Each has a separate guide that you can click on, as some of the steps you need to take are quite complicated, and need to be covered in detail to ensure you unlock them.

We’ve also provided some information about what these Archetypes are and how they differ from the standard Archetypes unlocked from the start. So you can get a feel for how they play as well as how to specifically unlock them. Take a look at the list of Archetypes below for more information.

How to unlock the Gunslinger Archetype

Remnant 2 Gunslinger

How to unlock the Summoner Archetype

Remnant 2 summoner archetype

 

How to unlock the Explorer Archetype

Remnant 2 Explorer

How to unlock the Alchemist Archetype

Remnant 2 Alchemist

How to unlock the Engineer Archetype

Remnant 2 Engineer

CLICK HERE TO GO TO OUR REMNANT 2 BOSS GUIDES PAGE

Why not check out our other Remnant 2 guides:

Remnant 2 | How long to beat
Remnant 2 | How to play online
Remnant 2 | How to use Mutators
Remnant 2 | How to unlock a second Archetype
Remnant 2 | How to upgrade weapons
Remnant 2 | How to unlock the Ward 13 Safe
Remnant 2 | How to unlock the Losomn Asylum safe

 

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Remnant 2 | How to unlock the Losomn Asylum safe https://www.godisageek.com/2023/07/remnant-2-how-to-unlock-the-losomn-asylum-safe/ Sat, 22 Jul 2023 09:57:44 +0000 https://www.godisageek.com/?p=281158 Finders Keepers

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As you’re exploring the Losomn (Dran) Asylum in Remnant 2, you will come across a safe in the office on the ground floor. It requires a four-digit code combination to unlock. To find out the code you’ll need to explore the place and complete some additional tasks. And it’s not clear from the safe itself what you need to do.

However, if you follow these steps, you’ll have no trouble unlocking the Losomn Asylum safe in Remnant 2.

Remnant 2 | How to unlock the Losomn Asylum safe

Step 1: Find the First Doll

The first part of this puzzle revolves around finding three Stone-Carved Dolls in the Sanitorium. Quest items such as these show up as red items on the floor so they’re easy to locate. You should find the first one on the ground floor of the Sanitorium in the same room as a friendly patient who mentions a nurse who has been locked away in the basement against her will. We will need to remember that.

Step 2: Find the Nurse in the basement

As we progress through the Asylum, we will find ourselves in the basement. Once you have cleared out all the enemies, there is a locked door towards the end of the corridor on the left that you can interact with. This is the nurse who has been involuntarily locked away by the other staff members. Keep talking to her to find out that the reason for her being locked away is her visions of Nightweaver. At this point, you can give her the Stone-Carved Doll you have already found. Do this, and she will be pleased.

Step 3: Find the Second Doll

Exit out of the far side of the basement, and you should find yourself outside the front of the Asylum. Ignore the shed in the corner, with noises coming from it, and instead, from the shed, head right into the other corner. You should see a red item here, and it is another Stone-Carved Doll. Go and give this to the trapped nurse, to make her happier and progress the dialogue with her further. You will then need to return back to the shed. Interact with it and prepare for a boss fight.

Step 4: Defeat Ripsaw

Remnant 2 Ripsaw

Before tackling Ripsaw, it is worth checking out our Ripsaw Boss Guide. This will give you all the tips and tricks you need to know to survive this fight and take down this dangerous enemy. Once Ripsaw is dead, search the shed that he came from to pick up the Asylum Third Floor Key.

Step 5: Find the Third Doll on the Third Floor

With your new key, you’ll be able to enter the top floor of the Asylum. Head through the front door and then up the stairs and around to your right. Go through the door, and then turn right to head through another door and head up the stairs. The door in front of you is locked but can be unlocked with your Asylum Third Floor Key. Beware of flying Fae enemies as you enter this new area. Head down the corridor and enter the room, and there will be more flying enemies. Work your way around the hole in the floor and into the next room to your right. There will be a lot of flying Fae enemies to take out here that will appear from numerous directions through windows. Explore the whole room to be sure all the enemies are taken care of.

When the room is cleared, head around to the far corner from where you entered. And behind a screen, by a chair is the final Stone-Carved Doll. As you backtrack through the previous room, you can also jump out of an open window onto a balcony, to pick up the Prison Cell Key.

Step 6: Return to the Nurse

Now head back to the basement.

Important: Do not choose the option to Unlock the door. Doing so and opening it will kill the nurse. You want to talk to her and give her the final Stone-Carved Doll first. Giving her the final doll will cause her to recite a song for you. It goes:

Oh little Corny Barrows slept / and dreamed he saw a sight / of teeth and trails and darkened veils / and unforgiving light.

Two shing copper teeth removed from // nine discarded combs, and // seven yellowed leaves excised from // one forgotten tome.

It might seem a pointless song, but actually, this is the solution to your safe. The numbers “two”, “nine”, “seven” and “one” just so happens to be the safe code you need.

Note:  At this point, having noted the code, it is fine to unlock the door and open it and pick up the Nightweaver Stone Doll which you can use later.

Step 7: Unlock the Safe

Remnant 2 Losomn Asylum safe

Now with the code in hand, you can head back to the safe. Enter the code 2971 into the safe to unlock it. Inside is a brand-new handgun the Double Barrel which fires like a powerful magnum weapon, giving you another loadout option to play around with.

Congratulations you have unlocked the Losmmn Asylum safe in Remnant 2.

CLICK HERE TO FIND OUT HOW TO UNLOCK THE WARD 13 SAFE

WANT TO FIND MORE ARCHETYPES? CLICK HERE FOR OUR COMPLETE GUIDE

CLICK HERE TO GO TO OUR REMNANT 2 BOSS GUIDES PAGE

 

Why not check out our other Remnant 2 guides:

Remnant 2 | How long to beat
Remnant 2 | How to play online
Remnant 2 | How to use Mutators
Remnant 2 | How to unlock a second Archetype
Remnant 2 | How to upgrade weapons

 

 

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Remnant 2 | Boss Guides https://www.godisageek.com/2023/07/remnant-2-boss-guides/ Sat, 22 Jul 2023 09:02:40 +0000 https://www.godisageek.com/?p=281164 Take them all down!

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Remnant 2 has its fair share of boss encounters and they can be tricky to overcome. As such you may be in need of a helping hand to help you blast through and beat these tricky fights.

So to help you out, we’ve pulled together guides for every boss we’ve beaten in Remnant 2, so that you can best these dangerous foes with ease. Read on to find the solutions to beating each boss in Remnant 2.

Remnant 2 | A note on progression

Remnant 2 isn’t a linear experience at all. After the initial prologue of the game which serves as a tutorial, you will be transported as part of the story to one of several worlds that you can explore. This means you could experience worlds – and therefore – bosses in a unique order from another player. As such we have grouped our boss guides in Remnant 2 by world, so that you can better find the boss you need, and quickly find the solution.

The other point to note is that you may not actually find all the bosses listed in your playthrough, as even in the same world, the layouts are procedurally generated and that means some bosses may not actually appear for you. As such, we have listed all the bosses we have located so far, and how we have beaten them. So don’t worry if you see a boss in your world that you don’t see. You may not have done anything wrong, and it may mean you just need to replay the game to see the bosses listed below.

Remnant 2 | Boss Guides

Jump to:

Sets: Prologue | Losomn (Dran) | Losomn (Fae) | N’Erud | Yaesha  | Root Earth

 

Prologue Bosses

Root Mantis

Remnant 2 Root Mantis

Losomn (Dran) Bosses

Note: You may not know which part of Losomn you’re in initially. If it appears to be a dark urban area, with a Bloodborne-type feel, you are in Dran. If it has more flying enemies, with an elvish, Anor Londo-type aesthetic, then you are in the Fae area.

Gwendil: The Unburnt

Remnant 2 Gwendil The Unburnt

Ripsaw

Remnant 2 Ripsaw

Barghest the Vile

Remnant 2 Barghest the Vile

The Nightweaver

Remnant 2 Boss Guide

Losomn (Fae) Bosses

Note: You may not know which part of Losomn you’re in initially. If it appears to be a dark urban area, with a Bloodborne-type feel, you are in Dran. If it has more flying enemies, with an elvish, Anor Londo-type aesthetic, then you are in the Fae area.

N’Erud Bosses

Note: When you enter N’Erud, you’ll either find yourself at Seeker’s Rest or The Forgotten Prison. This will signify which story you’re playing and determine the end boss and many of your objectives. Some dungeons will appear in either story.

The Primogenitor

Remnant 2 | How to beat the Primogenitor

The Abomination

Remnant 2 The Abomination

Yaesha Bosses

Note: Yaesha has two starting points with a fair amount of overlap. These starting points will determine which main boss you’ll fight at the end of the world. You’ll either start at The Red Throne, or the Forbidden Grove.

Shrewd

Remnant 2 Shrewd Boss Fight Guide

Kaeula’s Shadow

Remnant 2 Kaeula’s Shadow

Root Earth Bosses

Note: Root Earth is the final area of the game and is only accessible after beating the three world bosses that came before. It is not part of the procedural campaign, and is always the final world.

Annihilation, the Final Boss

Remnant 2 Annihilation final boss

 

WANT TO FIND MORE ARCHETYPES? CLICK HERE FOR OUR COMPLETE GUIDE

 

Why not check out our other Remnant 2 guides:

Remnant 2 | How long to beat
Remnant 2 | How to play online
Remnant 2 | How to use Mutators
Remnant 2 | How to unlock a second Archetype
Remnant 2 | How to upgrade weapons
Remnant 2 | How to unlock the Ward 13 Safe
Remnant 2 | How to unlock the Losomn Asylum safe

 

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Remnant 2 | How to beat Ripsaw https://www.godisageek.com/2023/07/remnant-2-how-to-beat-ripsaw/ Fri, 21 Jul 2023 18:28:14 +0000 https://www.godisageek.com/?p=281160 Saw that coming

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Ripsaw is a min-boss from the Losomn (Dran) area of Remnant 2, and can be found in Morrow’s Parish Sanitorium. He can be quite a tricky boss, because of how quick he is and how powerful and deadly some of his attacks can be. Therefore you may need some tips on how to take him down effectively

Here at God is a Geek, we’ve beaten Ripsaw, and here’s everything you need to know to beat her too in Remnant 2.

Remnant 2 | How to beat Ripsaw

Think fast

Likely the first thing you’ll have to deal with when tackling Ripsaw is a quick time event (QTE) that happens almost at the start of the fight. Ripsaw lunges his chainsaw weapons at you and pins you to the ground. Mash the on-screen button prompt (X on an Xbox controller) until the bar is full to escape. Failure to do so leads to a rather gruesome death, and a need to restart the fight after making your way there again from the checkpoint.

Familiar Foe

The good news is, the is unlikely to be the first time you’ve faced this type of enemy before. Ripsaw in boss-form is by and large a souped-up version of the same enemy you’ve likely taken down a few times on your travels already up to this point. His main way of attack is melee attacks with his bladed saw. Keeping your distance and dodging away from him is a good tactic.

New tricks

Ripsaw does however have a couple of new tricks to contend with compared to the enemies you’ve fought before. He can now actually shoot white fireballs from his gun in your general direction. Dodge these as best you can, and also be mindful they will leave pools of white flame on the ground for a period of time which will cause the burn effect on you if you touch it. be sure it is cleared before traversing near them.

Learn the arena

The outside area where you fight might seem quite open, but there are large square areas which are blocked off, and so actually this arena has quite a few tight corridors in reality. And whilst visibility is still good, these narrow channels are perfect for a charge move from Ripsaw which you will want to avoid at all costs. Be aware of your evrinoment. You don’t want to get stuck on some scenery and meet a grisly end.

Wait for your opening

As with he regular enemy, Ripsaw can be stunned with constant gunfire but it seems to happen less frequently here. Your best bet for sustained attacks is to wait until he holds his blade above his head and rams it into the ground. Dodge to avoid it and then let rip with your most powerful weapon. Alternatively wait until he has to “re-rev” up the chainsaw and pummel him then too.

Hopefully, before long Ripsaw should fall. As a reward you’ll get a Trait Point and the Striker Mutator. Also, don’t forget to return to the shed that Ripsaw burst out of for a very handy Simulacrum and the Asylum Third Floor Key.

CLICK HERE TO GO TO OUR REMNANT 2 BOSS GUIDES PAGE

WANT TO FIND MORE ARCHETYPES? CLICK HERE FOR OUR COMPLETE GUIDE

 

Why not check out our other Remnant 2 guides:

Remnant 2 | How long to beat
Remnant 2 | How to play online
Remnant 2 | How to use Mutators
Remnant 2 | How to unlock a second Archetype
Remnant 2 | How to upgrade weapons
Remnant 2 | How to unlock the Ward 13 Safe
Remnant 2 | How to unlock the Losomn Asylum safe

 

 

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Remnant 2 | How to beat Gwendil: The Unburnt https://www.godisageek.com/2023/07/remnant-2-how-to-beat-gwendil-the-unburnt/ Fri, 21 Jul 2023 17:43:46 +0000 https://www.godisageek.com/?p=281154 Bombs away!

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Gwendil: The Unburnt is a boss from the Losomn (Dran) area of Remnant 2, and can be found in Cotton’s Kiln. She can be quite a tricky boss, due to the nature of the arena, her attacks and your limited window to actually damage her. As such you may find yourself in need of a tip or two to best her.

Here at God is a Geek, we’ve beaten Gwendil: The Unburnt, and here’s everything you need to know to beat her too in Remnant 2.

Remnant 2 | How to beat Gwendil: The Unburnt

The boss arena

The first thing you need to get your head around for this boss is the arena, how to navigate it, and what it means. Gwendil, and some of her friends, stand atop some raised walls, which frustratingly you cannot access. Your option instead is to run around the edge of these buildings and shoot Gwendil from afar when the angle is right. You can also run through the middle of the arena too, but this does leave you quite open to attacks from multiple sides, so it is advised to stick to the edges.

Gwendil’s attacks

The attacks of Gwendil are actually fairly simple. She will throw explosive bombs at you, with blistering accuracy, sometimes almost frustratingly good accuracy. These bombs explode and cause a small explosion of fire, which you will want to dodge roll away from as best you can. Sometimes Gwendil will even throw multiple bombs at you at once, and this is your cue to move quickly to escape the range of explosions.

Fire kills!

Fire damage is the order of the day here from Gwendil, so firstly you may want to consider bulking yourself up against Fire damage at Ward 13 before you take her own. Purchasing the Bruiser armour set for example should give you a nice boost to Fire damage. Fire causes the Burn debuff which gradually causes you to lose health. Dodge roll to significantly reduce the time you are on fire, and stop the health depletion. Also not, not only can you catch fire from the explosions of Gwendil’s bombs and from the enemies that put themselves on fire, but there are also patches of oil on the floor dotted around the arena, which if ignited will also cause you to catch fire if you touch them. So watch out for all these dangers, and whenever you are on fire, roll away quickly.

Clear the way

There’s a lot to consider with bombs flying around and fire everywhere, but the last thing you need are grunt enemies causing you more hassle. Try and keep distance between you and Gwendil (head to the other side of the arena) and take out grunts as soon as you see them, to give you some breathing space. Also, remember that Gwendil’s gun-toting friends on the buildings also respawn over time, so keep a lookout for them as well. You’ll have a much easier time when you can just focus on dealing damage to Gwendil, so clear everything else out first to give you a clear shot.

Shoot and run

You need to keep moving during much of this fight so that you avoid the damage from Gwendil’s bombs. Once you’re safe it’s worth peeking up to spot Gwendil and taking some shots at her before moving again before her bomb explodes in your face. If you can aim for her head for extra damage, then do so, or even better, try and shoot the bomb she holds before throwing it. It will explode in her hand, and deal good damage to her as well as meaning she isn’t throwing it your way.

It will take time and patience, but Gwendil: The Unburnt in Remnant 2 will go down eventually if you play it safe and sensible. You’ll be rewarded with a Trait Point and some Alkahest Powder for your trouble.

 

CLICK HERE TO GO TO OUR REMNANT 2 BOSS GUIDES PAGE

WANT TO FIND MORE ARCHETYPES? CLICK HERE FOR OUR COMPLETE GUIDE

 

Why not check out our other Remnant 2 guides:

Remnant 2 | How long to beat
Remnant 2 | How to play online
Remnant 2 | How to use Mutators
Remnant 2 | How to unlock a second Archetype
Remnant 2 | How to upgrade weapons
Remnant 2 | How to unlock the Ward 13 Safe
Remnant 2 | How to unlock the Losomn Asylum safe

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Remnant 2 | How to beat Root Mantis https://www.godisageek.com/2023/07/remnant-2-how-to-beat-root-mantis/ Fri, 21 Jul 2023 16:45:27 +0000 https://www.godisageek.com/?p=281150 To the root of the problem

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The Root Mantis is the first boss you will come across in Remnant 2, and beating it can prove a little tricky. Whilst it serves as a tutorial boss before you get to the game proper, you’ve had very little time to understand Remnant 2’s mechanics and controls before you’re thrown into this boss fight. As such it can feel a little overwhelming.

But worry not, here at God is a Geek, we’ll guide you through everything you need to know to beat the Root Mantis in Remnant 2.

Remnant 2 | How to beat Root Mantis

You’re not alone

The first thing to bear in mind in this fight, is thankfully you have some NPC teammates to help you. Not only will they be firing at the Root Mantis, to help you take it down, but they’ll also, crucially be distracting it for portions of the fight, and that gives you some room to breathe and plan what to do next. Make the most of the moments where the Root Mantis is not attacking you and focussing on someone else, to your advantage. Take a moment to reload your weapon, get yourself well-positioned out of a corner, and make sure you land those shots.

Keep your distance

Remnant 2 is a shooter, and as such it makes sense to keep your distance from the Root Mantis and shoot from afar. Not only does this keep you relatively safe, but it also gives you a chance to react. The Root Mantis is surprisingly quick for a boss, and when it has its eye on you, can close you down very quickly, so keep an eye on this and be ready to move and maintain your distance for the duration.

Remember to dodge

Dodging is vital in Remnant 2 and the Root Mantis is a good a lesson as any in that regard. Not only might you need to dodge out of the way if the Root Mantis bears down on your quicker than you expected, but you’ll also need to look out for the Root Mantis’ ranged attack. It will frequently spit at you and with surprising accuracy, so be sure to watch out for this and dodge roll to the side.

Take your time

At this stage in the game, you haven’t got a reliable healing method, so your life bar is precious. So whilst it can be tempting to brute force your way through, it’s better to dodge and keep your distance, because it’ll mean that you actually survive the fight. Wait for the openings between its attacks or when it is focussed on a teammate to let loose with your gun. Take your time and the Root Mantis should go down.

And that’s it, you have successfully taken down the Root Mantis in Remnant 2.

 

CLICK HERE TO GO TO OUR REMNANT 2 BOSS GUIDES PAGE

WANT TO FIND MORE ARCHETYPES? CLICK HERE FOR OUR COMPLETE GUIDE

 

Why not check out our other Remnant 2 guides:

Remnant 2 | How long to beat
Remnant 2 | How to play online
Remnant 2 | How to use Mutators
Remnant 2 | How to unlock a second Archetype
Remnant 2 | How to upgrade weapons
Remnant 2 | How to unlock the Ward 13 Safe
Remnant 2 | How to unlock the Losomn Asylum safe

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First UK Bandai Namco ‘Cross Store’ opening in August https://www.godisageek.com/2023/07/first-uk-bandai-namco-cross-store-opening-in-august/ Fri, 21 Jul 2023 07:00:13 +0000 https://www.godisageek.com/?p=281120 Opening soon

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Bandai Namco Amusement Europe Ltd will open its first retail experience store called ‘Bandai Namco Cross Store’ in Camden, London, on the 18th of August 2023. This will be the first of its kind outside of Japan and it focuses on a celebration of the physical market and Bandai Namco’s heritage as a worldwide entertainment company.

The store is made up of a collection of shops where customers can ‘see’, ‘touch’, and ‘experience’ characters, products, and events and feel part of an experience to make people smile whilst celebrating community and entertainment.

The first Bandai Namco store in the UK will be in Camden, London, one of London’s most famous cultural hubs and popular tourist destinations. The store is in Camden Market, and it will house seven ‘shops’ that feature Bandai Namco Group content, four of which will be the first in the UK. The shops will offer a wide selection of high-quality Japanese character products from collectibles, card games, figures, video games, and everyday items.

John McKenzie MD of Bandai Namco Amusement Europe had this to say:

Camden, London, is widely recognised as offering an eclectic mix of cultural products and art. It is the perfect location to launch our first Bandai Namco Cross Store concept in the UK which combines our expertise in locations-based entertainment with a rapidly growing demand for IP and concepts originating from our group’s Japanese culture.

The UK Bandai Namco ‘Cross Store’ will open in Camden, London on August 18, 2023.

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Oxenfree 2: Lost Signals | He Sounded Familiar… Trophy Guide https://www.godisageek.com/2023/07/oxenfree-2-lost-signals-he-sounded-familiar-trophy-guide/ Mon, 17 Jul 2023 07:00:40 +0000 https://www.godisageek.com/?p=280863 How to get this elusive trophy

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He Sounded Familiar… is a trophy in Oxenfree 2: Lost Signals, that can prove pretty elusive to obtain. That’s because it can only be obtained at a very specific point in the game, so most players will naturally miss it. However here at God is a Geek, we’ve got the trophy, and can guide you through everything you need to know.

Read on for everything you need to do to get the He Sounded Familiar… trophy in Oxenfree 2: Lost Signals.

Oxenfree 2: Lost Signals | He Sounded Familiar… Trophy Guide

For the trophy, you will first need to play through a large chunk of the game, until you get to Ghost Town Garland. Here you will need to find your way into the mines using Hank’s EMF transmitters.

For more information on how to do this, check out our Oxenfree 2 complete walkthrough.

Once you have made your way into the mines, proceed upwards through them, until you actually end up back outside, near the top of the church clocktower.

Head on over to the clocktower, by dropping off the ledge and then climbing up. As Riley, you’ll then want to set up the final transmitter on the top. As you do so, Jacob will remark about the smell of rotting wood, and then accidentally fall through the clocktower, and into the church below.

The shock of this naturally causes you to want to drop down into the church to save him but do not do this.

Instead, bizarrely, what you need to do during this emergency is bring out your walkie-talkie. You’ll want to head on over to the previously-unused channel 9. You should then hear a new conversation, you’ve not heard before:

Kid: Hey, breaker, breaker, you got, uh, Big Claw, here.

Kid: What’s the, uh, the skinny on the minnies out there, over.

Female Voice: What did I say? No walkie-talkie before dinner, now your brother is-

Kid: [static; hangs up]

This is actually a conversation between Jacob and his brother from when they were younger. When the conversation is over the trophy should pop.

Congratulations you now have He Sounded Familiar… trophy in Oxenfree 2: Lost Signals.

 

CLICK HERE TO GO TO OUR OXENFREE 2 COMPLETE WALKTHROUGH

CLICK HERE TO GO TO OUR OXENFREE 2 TROPHY GUIDE

CLICK HERE TO GO TO OUR OXENFREE 2 COLLECTIBLES GUIDE

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Oxenfree 2: Lost Signals | How to help Maria https://www.godisageek.com/2023/07/oxenfree-2-lost-signals-how-to-help-maria/ Wed, 12 Jul 2023 07:00:47 +0000 https://www.godisageek.com/?p=280675 How do you solve a problem like Maria?

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You’ll come across Maria quite early in your playthrough of Oxenfree 2: Lost Signals. She hosts a local radio show known as the Camena Advice Line and befriends Riley after she messages in. There is a way to help Maria during the game, particularly with her love life. However, it’s not immediately obvious what you need to do to help her.

Luckily here at God is a Geek, we’ve cracked the puzzle for you, and will lay out everything you need to do for Maria in Oxenfree 2: Lost Signals. What’s more, as a result of this, you’ll also grab the “Unrequited Radio Romance” trophy for your trouble.

Read on to see what you need to do:

Oxenfree 2: Lost Signals | How to help Maria

  1. You can actually miss Maria as a character completely if you’re not careful. When you finish chatting to Evelyn for the first time and are told to find Jacob, open up your walkie-talkie and move it to Channel 8. Speak to this mystery channel, and you will hear a recorded message telling you to tune into 88.1 on your radio to find out when you can call into the advice line
  2. Find Jacob and after a few conversations, he’ll point you in the direction of his radio on the back of his truck. With the radio in hand, you can now tune in to 88.1 frequency. You will hear that the advice line is now open and can be reached on Channel 8 of your walkie-talkie.
  3. After a while (keep checking) you should now be able to chat on Channel 8 to speak to Maria to get some advice. It doesn’t matter what your choices are, but the important thing is, is to keep checking in on Maria as much as possible, like you would with all the other channels.
  4. Once you get out of the cave system, and you talk to Nick for the first time, you should be able to contact Maria again. This time asks her “Know Anything About Violet?”
  5. Later in the story, after you’ve met Charlie for the first time, before the Ranger Station, you can ask her “Know Anything About Charlie?” You can then ask “Is He Dangerous?”.
  6. Later still in the story, after you have placed the transmitter at Tootega Falls and reunited with Jacob, you can call Maria again. This time ask her “Any Olivia Advice?” and here you find out Charlie likes Olivia. She will then ask you what she should do about it. Respond with “Just Ask Him Out.”
  7. Now after a while, Maria will automatically speak to you and ask you to tune in to 88.1 Do so on your radio to hear Maria ask Charlie out. Hearing the conversation in full will get you the trophy.

If you follow these steps, you will have fulfilled the request from Maria in Oxenfree 2: Lost Signals and got the “Unrequited Radio Romance” trophy.

 

CLICK HERE TO GO TO OUR OXENFREE 2 COMPLETE WALKTHROUGH

CLICK HERE TO GO TO OUR OXENFREE 2 TROPHY GUIDE

CLICK HERE TO GO TO OUR OXENFREE 2 COLLECTIBLES GUIDE

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Oxenfree 2: Lost Signals | How to help Hank https://www.godisageek.com/2023/07/oxenfree-2-lost-signals-how-to-help-hank/ Wed, 12 Jul 2023 07:00:44 +0000 https://www.godisageek.com/?p=280655 Help Hank

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You’ll come across Hank quite late in your playthrough of Oxenfree 2: Lost Signals. You’ll find him as you explore the Post Office building in Garland Ghost Town. Hank asks you to do him a favour by helping him investigate the strange goings on. He asks you to take a photo of something living as proof. But what do you have to do to complete this task?

Luckily here at God is a Geek, we’ve cracked the puzzle for you, and will lay out everything you need to do for Hank in Oxenfree 2: Lost Signals. What’s more, as a result of this, you’ll also grab the “I’ve had weirder jobs” trophy for your trouble.

Read on to see what you need to do:

Oxenfree 2: Lost Signals | How to help Hank

  1. To complete this trophy, you need to pick up an item. You can get it well before you actually speak to Hank on the walkie-talkie for the first time. On Horseshoe Beach, where you play “hot and cold” with someone on line 2 of your walkie-talkie, it will eventually lead you to a cave. If you go in there, you can interact with a shoe, which triggers a scene with Rex on the beach. When you come to and can continue on towards Tootega Falls with Jacob, you actually want to go back to the cave instead. Move through it to find the shoe and pick it up. You can technically come back at any point after this to do this, but it makes sense to do it now as we’re passing by.
  2. Much later in the game, when you’re in Garland Ghost Town, you can explore the building to the bottom right of the town. This will be the postman’s office. Upon entering you’ll be greeted with a flash, and then Hank will contact you to tell you he’s investigating strange goings on. As payback for disrupting his work, he asks if you could do him a favour and take a picture of something strange for him. Agree to do this. Jacob will say it sounds like a bad idea but respond with “Well… Maybe”. Then interact with the unit in the house to switch it on.
  3. Use your caster on the tear to open it – you need to do this to progress the story anyway. Then you need to use the EMF transmitters to change the year the tear will take you to. The one next to the tear changes the century, and the one up the ladder from you changes the decade.
  4. The year you want to help Hank is 1930. So make sure the EMF transmitter up the ladder is on “3” and the one by the tear is on “9”. Then enter the tear. There should be a man sitting outside the building. Get Jacob to take a photo by interacting with the man. Exit the tear, and you can call Hank. After a couple of conversation choices, Hank will wish he had more concrete evidence at this point,  so reply with “I Have A Shoe?”.
  5. He will accept your suggestion and ask you to leave it in a safety deposit box back in the Post Office. Head back there and do so. Then talk to Hank a final time and he will introduce his wife, after chatting to her, Hank will be grateful, and you will finally see the trophy pop up.

If you follow these steps, you will have fulfilled the request from Hank in Oxenfree 2: Lost Signals and got the “I’ve had weirder jobs” trophy.

 

CLICK HERE TO GO TO OUR OXENFREE 2 COMPLETE WALKTHROUGH

CLICK HERE TO GO TO OUR OXENFREE 2 TROPHY GUIDE

CLICK HERE TO GO TO OUR OXENFREE 2 COLLECTIBLES GUIDE

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Oxenfree 2: Lost Signals | Collectibles Guide https://www.godisageek.com/2023/07/oxenfree-2-lost-signals-collectibles-guide/ Wed, 12 Jul 2023 07:00:33 +0000 https://www.godisageek.com/?p=280437 Find all the secrets

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Throughout Oxenfree 2: Lost Signals, there are a total of 13 hidden collectibles for you to find. And they’re not just to add background to the story. Doing so will actually bag you a lot of trophies/achievements. You will get the A Flash of GreenPeace in this OceanAmong the Headstones, and Orphaned Dreams trophies for collecting each set of three collectibles. When you get all thirteen, including the final one which doesn’t belong to a set, you will get the One Last Mystery trophy too. So finding the collectibles in Oxenfree 2: Lost Signals is well worth your time.

However, finding all of the collectibles on your own can be tough, so let us guide you through every step of the way with our handy collectibles guide for Oxenfree 2: Lost Signals.

Note: To get the trophy/achievement you must collect the collectibles on a single playthrough. Your collectible collection does not carry over to other saves, and so be sure to pick them all up on the same save.

Oxenfree 2: Lost Signals | Collectibles Guide

Jump to:

Sets: J.B. | Ingrid White | Mel Chapman | Kenneth Young | Final Collectible

J.B. Collectibles

Getting these three Collectibles will net you the A Flash of Green trophy/achievement. Read on to see where you can find them.

Collectible #1

Location: Tootega Falls

When can it be found: Any time after setting up the Charity Point transmitter.

Where to find it: When you enter Tootega Falls for the first time, you will be chasing after Charlie. You can choose to either resolve everything with him first or head straight for the Collectible. It can be found at the base of the Tootega Falls waterfall. Simply head on across the rocks over the river to see the flashing icon. Interact with it for the collectible.

Oxenfree 2 Lost Signals Collectibles

 

Collectible #2

Location: Camber Cape

When can it be found: Any time after acquiring the Climbing Gear

Where to find it: For this collectible, you’ll need to actually backtrack to an area you’ve previously been. Once you have the Climbing Gear from the General Store, make your way back up to Camber Cape, and head back to Animal Burrow in the top right of the area. Now you’ve returned, you’ll see a flashing collectible that wasn’t there before. Pick it up.

 

Collectible #3

Location: Port Tilia

When can it be found:  Any time after setting up the Charity Point transmitter.

Where to find it: When you first enter the Port Tilia area, you can make your way down and to the left. Make your way down to the very bottom-left-hand corner to find the collectible flashing. If you accidentally trigger the Charlie chase scene, don’t worry, you can always grab this afterwards.

Oxenfree 2 Lost Signals Collectibles

 

Ingrid White Collectibles

Getting these three Collectibles will net you the Peace in this Ocean trophy/achievement. Read on to see where you can find them.

Collectible #4

Location: Garland Ghost Town

When can it be found:  Any time after acquiring the Caster radio from the Community Centre.

Where to find it: After you’ve crossed Garland Bridge and entered Garland Ghost Town, head to the upper left area, and you should spot a church. There’s also a cemetery here too. Walk through the cemetery, up the steps, and towards the flashing item on the floor. Go ahead and pick it up

Oxenfree 2 Lost Signals Collectibles

Collectible #5

Location: Funnies Parking Lot

When can it be found: Any time after acquiring the Climbing Gear.

Where to find it: Head to the Parking Lot area, it is to the left of the main starting area, or down the road from where you meet Jacob for the first time. When there, look to the right of Funnie’s Family Market, and you should see a dumpster. Infront of that should be a shiny collectible to pick up.

 

Collectible #6

Location: Port Tilia

When can it be found:  Any time after setting up the Charity Point transmitter.

Where to find it: As you make your way up to the top-right area of Port Tilia, towards the Ranger’s Station, you’ll notice the path branches to the right. There’s a semi-hidden path you need to look out for, and then you can access these pathways and the collectible hidden there.

Oxenfree 2 Lost Signals Collectibles

Mel Chapman Collectibles

Getting these three Collectibles will net you the Among the Headstones trophy/achievement. Read on to see where you can find them.

Collectible #7

Location: Pemmican Trailhead

When can it be found: Any time after acquiring the Climbing Gear.

Where to find it: Take the winding path to the left up Copper Creek Trail to Pemmican Trailhead. Once in the area head up the path until it splits off to the left. Take the left path over a log onto a small rock island. The collectible is there for you to grab.

Oxenfree 2 Lost Signals Collectibles

Collectible #8

Location: Uptown Harbor

When can it be found: Any time after acquiring the Climbing Gear.

Where to find it: This is likely to be the first collectible you find, as it’s right near where you acquire the Climbing Gear from the General Store. From there, head left and up the path, and then head right towards the flagpole that appears just above the General Store. The collectible is on the ground by the base of the flagpole.

Oxenfree 2 Lost Signals Collectibles

Collectible #9

Location: Copper Creek Trail

When can it be found: Any time after acquiring the Climbing Gear.

Where to find it: As you head up Coppe Creek Trail, you can take two different paths towards Pemmican Trailhead. Instead of the winding path to the left, scale the climbable rocks to the right – the rock face has a plaque on it. Once you are at the top, there will be a collectible for you to pick up.

Kenneth Young Collectibles

Getting these three Collectibles will net you the Orphaned Dreams trophy/achievement. Read on to see where you can find them.

Collectible #10

Location: Waterhead Buff

When can it be found: Any time after acquiring the Climbing Gear.

Where to find it: After you’ve escaped the mine by using the tear for the first time and operating the lift, you’ll come out into a large area, where you’ll need to scale some rocks to progress. However, once you’re near the top, actually make your way to the right, and round and down to the bottom-right to find a new collectible.

Collectible #11

Location: Charity Point

When can it be found: Any time after acquiring the Climbing Gear.

Where to find it: As you make your way up Charity Point, you will notice an outcrop of rocks to your right. So before heading over to the left towards Violet, jump over to the right, and then down to reach the ledge with the shiny collectible.

Oxenfree 2 Lost Signals Collectibles

Collectible #12

Location: Horseshoe Beach

When can it be found: Any time after setting up the Tootega Falls transmitter.

Where to find it: Despite being able to access this area before your reach Tootega Falls, this collectible won’t appear until after you have set up the transmitter there. Once you have, you’ll be required to backtrack through Horseshoe Beach. But instead of heading straight left, head down, back to where you began the “hot and cold” game earlier. Near where you found the Chimney in that game, on the beach, is now a shiny collectible.

Final Collectible

Location: Port Tilia

When can it be found: Any time after setting up the Garland transmitter, before you leave the island on the boat.

Where to find it: You need to return back to Jacob’s Cabin in Port Tilia. Below Jacob’s Cabin, you’ll see a walkway the goes down towards a metal building on the right. Outside the metal building will be the final collectible on the floor. Pick it up for an emotional conversation with Jacob.

Oxenfree 2 Lost Signals Collectibles

 

 

 

 

 

 

 

 

 

 

 

 

 

Congratulations, you have now found all the collectibles in Oxenfree 2: Lost Signals.

 

CLICK HERE TO GO TO OUR OXENFREE 2 COMPLETE WALKTHROUGH

CLICK HERE TO GO TO OUR OXENFREE 2 TROPHY GUIDE

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Oxenfree 2: Lost Signals | Trophy Guide https://www.godisageek.com/2023/07/oxenfree-2-lost-signals-trophy-guide/ Wed, 12 Jul 2023 07:00:28 +0000 https://www.godisageek.com/?p=280471 Every last trophy

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If you want every trophy in Oxenfree 2: Lost Signals, you’ve come to the right place. We’ve compiled a list of all the trophies and what you need to do to get each one.

There are a total of 27 trophies/achievements to grab in the game, and getting them all will require multiple playthroughs. Read on below to find every trophy in Oxenfree 2: Lost Signals

Oxenfree 2: Lost Signals Trophy Guide – Playthroughs

In order to get every trophy in Oxenfree 2: Lost Signals, you will need to play through the game a minimum of 3 times. This is because there is a choice at the end of the story that has three different options, each with its own outcome. There are also some trophies that are a result of doing opposite things, so be sure to pick those up on separate playthroughs too.

Oxenfree 2: Lost Signals Trophy Guide

Story-related Trophies

Not every trophy in Oxenfree 2: Lost Signals requires specific choices. Some you can get naturally as you play. These are listed below.

A House in the Woods: Find out the secret at Jacob’s House

  • This trophy is automatically received once you find Maggie Adler’s books in Jacob’s Cabin.

With a View in the Distance: Place the Transmitter at Charity Point

  • You will automatically receive this after you place the second transmitter at Charity Point.

Don’t Get Wet: Place the Transmitter at Tootega Falls

  • You will automatically receive this after you place the third transmitter at Tootega Falls.

Upon the Roof: Place the Transmitter at Garland

  • You will automatically receive this after you place the final transmitter at Garland.

Collectible-related Trophies

There are a total of five trophies to get by collecting all 13 collectibles in the game.

For an in-depth guide on the locations of all 13 collectibles, check out our Collectibles Guide.

The collectible trophies are:

A Flash of Green: Discover the complete Adler Letters Set 1

  • This trophy requires you to find Collectibles #1, #2 and #3

Peace in this Ocean: Discover the complete Adler Letters Set 2

  • This trophy requires you to find Collectibles #4, #5 and #6

Among the Headstones: Discover the complete Adler Letters Set 3

  • This trophy requires you to find Collectibles #7, #8 and #9

Orphaned Dreams: Discover the complete Adler Letters Set 4

  • This trophy requires you to find Collectibles #10, #11 and #12

One Last Mystery: Discovered all Adler letters.

  • This trophy requires you to find all thirteen collectibles in the game.

Walkie-Talkie-related Trophies

Throughout your journey, you will come across various different people who can chat to over your Walkie-Talkie, and each one has a trophy associated with them. The general rule with each person is to be nice and civil to everyone and check in on them as often as you can to progress their stories as efficiently as possible. Read on below to find out how to help each one:

Paycheck Earned: Checked in with Evelyn for all three transmitters

  • This one revolves around Evelyn who automatically contacts you at the beginning of the game. As the story progresses, you come up with a plan to plant three more transmitters. When you tell Evelyn this she will ask you to contact her after each transmitter has been placed. It is important you do this. Sometimes you won’t be able to speak to her instantly after you place the Transmitter, but make sure to not leave an area (perform a screen transition) before using your Walkie-Talkie. Keep trying to reach and eventually, it will work. Do this every time you place a transmitter and this trophy will drop
  • Also, when speaking to Evelyn (make sure you keep checking to see when you can speak to her) she may mention her sister. When given the option, advise her to tell her mother about her sister. This will keep her available for the journey.

The Light of Possibility: Finished Nick’s journey

  • On your way to Charity Point to place a transmitter, Nick – a fisherman – will get in contact with you. He will ask you to find his blue backpack. Accept his request, and then head down in the area you are in to find a small hut. Nick’s blue backpack is inside.
  • With Nick aware of his backpack, he will be silent for a while, but then get back in touch with you later in the story. He will ask you to keep in touch with him throughout the night.
  • You will now need to use your walkie-talkie with Nick a lot of times. The best thing to do (and this is true of everyone on the walkie-talkie) is to check if you can speak to them every time you enter a new screen, or if something interesting happens in the story. Always check, and if there’s an option to speak to him, do it. It will take a lot of conversations, but eventually you will get one that’s a lot of static, and it may seem like Nick is dead. But don’t worry he isn’t.
  • His next call will be quite sombre, but he’s OK. This is the penultimate call and means you’re close. Now call him one last time and he’ll talk about the sky and how it is “bisected”. Respond with “It’s Something Unnatural”, and then “Here’s How to Open It”. Nick will go quiet and you will have helped him through the door and the trophy will pop.

Just Stay Put: Saved Shelley

  • You will find Shelley on your walkie-talkie at the Ranger Station, on your way to Tootega Falls to place the third transmitter. After the story introduction with her is over, you’ll be able to chat with her about what she knows about Parentage.
  • As with everyone else, talk to Shelley whenever you can. Check every time you transition to a new screen or move the story forward to see if a new conversation is available.
  • If you have successfully exhausted her dialogue, after you have placed the Tootega Falls transmitter and are on your way to the North Carmena Community Centre, Shelley should call you in a bit of distress. She will play you a voicemail message which mentions your name. Confirm that you will look into it for her.
  • Now make your way to Funnie’s Car Lot, and you should hear a phone ringing. Pick up the payphone outside the store and listen to the call. It is a warning to Shelley to stay indoors or she will die.
  • Contact Shelley and tell her to take the advice seriously as stay indoors. She will do so and you will save her and get the trophy.

Unrequited Radio Romance: Hear Maria tell Charlie she has a crush on him.

  • This one revolves around Maria who you can actually miss as a character completely if you’re not careful. When you finish chatting to Evelyn for the first time, and are told to find Jacob, open up your walkie-talkie and move it to Channel 8. Speak to this mystery channel, and you will hear a recorded message telling you to tune into 88.1 on your radio to find out when you can call in to the advice line
  • Find Jacob and after a few conversations, he’ll point you in the direction of his radio on the back of his truck. With the radio in hand you can now tune in to 88.1 frequency. You will hear that the advice line is now open and can be reached on Channel 8 of your walkie-talkie.
  • After a while (keep checking) you should now be able to chat on Channel 8 to speak to Maria to get some advice. It doesn’t matter what your choices are, but the important thing is, is to keep checking in on Maria as much as possible, like you would with all the other channels.
  • Once you get out of the cave system, and you talk to Nick for the first time, you should be able to contact Maria again. This time asks her “Know Anything About Violet?”
  • Later in the story, after you’ve met Charlie for the first time, before the Ranger Station, you can ask her “Know Anything About Charlie?” You can then ask “Is He Dangerous?”.
  • Later still in the story, after you have placed the transmitter at Tootega Falls and reunited with Jacob, you can call Maria again. This time ask her “Any Olivia Advice?” and here you find out Charlie likes Olivia. She will then ask you what she should do about it. Respond with “Just Ask Him Out.”
  • Now after a while, Maria will automatically speak to you and ask you to tune in to 88.1 Do so on your radio to hear Maria ask Charlie out. Hearing the conversation in full will get you the trophy.

I’ve had weirder jobs: Delivered the shoe to Hank

  • To complete this trophy, you need to pick up an item. You can get it well before you actually speak to Hank on the walkie-talkie for the first time. On Horseshoe Beach, where you play “hot and cold” with someone on line 2 of your walkie-talkie, it will eventually lead you to a cave. If you go in there, you can interact with a shoe, which triggers a scene with Rex on the beach. When you come to and can continue on towards Tootega Falls with Jacob, you actually want to go back to the cave instead. Move through it to find the shoe and pick it up. You can technically come back at any point after this to do this, but it makes sense to do it now as we’re passing by.
  • Much later in the game, when you’re in Garland Ghost Town, you can explore the building to the bottom right of the town. This will be the postman’s office. Upon entering you’ll be greeted with a flash, and then Hank will contact you to tell you he’s investigating strange goings on. As payback for disrupting his work, he asks if you could do him a favour and take a picture of something strange for him. Agree to do this. Jacob will say it sounds like a bad idea but respond with “Well… Maybe”. Then interact with the unit in the house to switch it on.
  • Use your caster on the tear to open it – you need to do this to progress the story anyway. Then you need to use the EMF transmitters to change the year the tear will take you to. The one next to the tear changes the century, and the one up the ladder from you changes the decade.
  • The year you want to help Hank is 1930. So make sure the EMF transmitter up the ladder is on “3” and the one by the tear is on “9”. Then enter the tear. There should be a man sitting outside the building. Get Jacob to take a photo by interacting with the man. Exit the tear, and you can call Hank. After a couple of conversation choices, Hank will wish he had more concrete evidence at this point,  so reply with “I Have A Shoe?”.
  • He will accept your suggestion and ask you to leave it in a safety deposit box back in the Post Office. Head back there and do so. Then talk to Hank a final time and he will introduce his wife, after chatting to her, Hank will be grateful, and you will finally see the trophy pop up.

 

Planetshine-related Trophies

These trophies relate to the three other characters who you actually see and interact with on Camena. They are Olivia, Violet, and Charlie. Find out what you need to do to get them below:

A Brighter Shade of Violet: Became friendly with Violet

  • There are two parts of the story where you interact with Violet and what you say determines whether you get the Trophy. The first is on Charity Point where a possessed Violet seems to be throwing herself off the bridge. This is a foreshadowing to help her from falling herself. To do this you must say “Okay I’m Not Moving” when Violet asks you to stay away. Then say “It’s Not Your Fault” and then “That’s Okay”. Lastly, choose “[Explain How To Leave]” and then “They Won’t” to make Violet leave calmly and safely.
  • Next, you’ll meet in the North Camena Community Centre and an argument breaks out with Olivia who will turn on Violet. When Olivia says to Violet “Who gives a crap what you like?” answer with “Leave Her Alone, Olivia.”
  • You’ll know you’ve done this correctly when Violet declares she’s not on Olivia’s side anymore.
  • Note: Even if you followed all these steps correctly, you won’t get this trophy until the end of the game.

Charlie’s Angel: Became friendly with Charlie

  • There are two parts of the story where you interact with Charlie and what you say determines whether you get the Trophy. The first is at Tootega Falls where Jacob threatens to hit Charlie. You need to intervene. Once Jacob spots Charlie and runs after him, begin by shouting “Jacob, Relax!”. Then when Charlie has finished talking make sure to say “Back Off Jacob”. Then you can say “Tell us What You’re Up To” and then “Funny”. Jacob will begin to take matters into his own hands. You should follow up with “Okay, That’s Too Far” and then follow the prompt on the screen to actually Stop Jacob. Don’t forget that step. Jacob will storm off but Charlie will be grateful. Follow up with him saying “I’m Just Trying to Help” and then “Talk!” and finally “You Need Whose Help?”. This will cause Charlie to be possessed and disappear to the waterfall.
  • Now you need to help Charlie at the waterfall. Use the radio to create a portal that will save him after a lengthy scene.
  • Next, you’ll meet in the North Camena Community Centre and an argument breaks out with Olivia who will turn on Charlie. When Olivia says to Charlie “Charlie, take them down. You have your knife right?” answer with “Whoa, Hold On!” Then follow that up with “You’ll Be Okay, Charlie.”
  • You’ll know you’ve done this correctly when Charlie declares she’s not on Olivia’s side anymore.
  • Note: Even if you followed all these steps correctly, you won’t get this trophy until the end of the game.

Hurt Healed: Became friendly with Olivia

  • We’re working on this trophy. Come back later when this guide is updated.

Problem Solved and Shattered: Prevented Olivia from tuning the Portal and smashed her Radio

  • This trophy centres around the key moment in the North Camena Community Centre when the Sunken appear, and Olivia tries to tune into the Portal. Your job as Riley is to prevent her from doing so.
  • To earn this trophy, you need to successfully stop her three times from tuning the radio and activating the portal. Each time, the Community Centre will shift, knocking the radio to a new location. Head there as quickly as you can to disrupt Olivia’s plan.
  • Once you’ve succeeded, there will be a lengthy conversation where you try and ascertain what is going on. Eventually, Olivia will ask for her radio back. When given the option, to pick, choose [Smash Radio]. This will get you the trophy.

On Top of Things: prevent Olivia from tuning the portal in any way.

  • Like “Problem Solved and Shattered”, this trophy centres around the key moment in the North Camena Community Centre when the Sunken appear, and Olivia tries to tune into the Portal.
  • Note: This trophy is much easier if you have befriended Violet and Charlie. View the walkthroughs for A Brighter Shade of Violet and Charlie’s Angel for help there. If you are friends, they disrupt Olivia when she is getting to each radio, giving you more of a chance.
  • Your job this time, is to flawlessly execute stopping Olivia. She can begin tuning the radio to try and find the right frequency each time, but she mustn’t have too much time at any point to begin locating the right frequency to begin opening the portal. Once she runs off upstairs to grab the radio, follow her up, either using the same left stairs, or the right ones if you prefer. Just get to her quickly before the portal begins to open.
  • Now the house begins to shake. You need to get to each new radio location before Olivia find the correct channel each time.If you succeed in this three times, you will get the trophy.
  • For the first radio, you’ll need to head immediately right and then out the door, to the outside. Head down the ladder, and then back into the house, into the shrine area to pick up the radio.
  • For the next one, head left, and then down the stairs to the ground floor, then hurry to the left, and then up the stairs to the radio location.
  • For the final one, the whole house gets flipped ninety degrees and you’ll need to climb the bannisters vertically. Head to the one to your left and interact to climb. Swing right to the step-ladder, then climb some more and then swing back left to the bannister. You’ll reach a gap in the bannister you’ll need to jump over. Then jump up to the floor, shimmy to your right, and jump up to get the radio.

Oxenfree 2 Lost Signals Trophy Guide | Miscellaneous Trophies

He sounded familiar: Talked to a young radio enthusiast

  • For the trophy, you will first need to play through a large chunk of the game, until you get to Ghost Town Garland. Here you will need to find your way into the mines using Hank’s EMF transmitters.For more information on how to do this, check out our Oxenfree 2 complete walkthrough.
  • Once you have made your way into the mines, proceed upwards through them, until you actually end up back outside, near the top of the church clocktower.
  • Head on over to the clocktower, by dropping off the ledge and then climbing up. As Riley, you’ll then want to set up the final transmitter on the top. As you do so, Jacob will remark about the smell of rotting wood, and then accidentally fall through the clocktower, and into the church below.
  • The shock of this naturally causes you to want to drop down into the church to save him but do not do this.
  • Instead, bizarrely, what you need to do during this emergency is bring out your walkie-talkie. You’ll want to head on over to the previously-unused channel 9. You should then hear a new conversation, you’ve not heard before:

    Kid: Hey, breaker, breaker, you got, uh, Big Claw, here.

    Kid: What’s the, uh, the skinny on the minnies out there, over.

    Female Voice: What did I say? No walkie-talkie before dinner, now your brother is-

    Kid: [static; hangs up]

    This is actually a conversation between Jacob and his brother from when they were younger. When the conversation is over the trophy should pop.

Who could resist?: Pet Athena

  • Once you have raised all the transmitters, you will return to the main Harbor to prepare for the final showdown. As you do, you will come across Jacob’s dog Athena.
  • After a few conversation options, when given the choice, choose “Can I Pet Her?” After another conversation choice, you will get the option to perform the Pet action on Athena. Doing so will net you the trophy.

Master of your domain: Didn’t pet Athena

  • Once you have raised all the transmitters, you will return to the main Harbor to prepare for the final showdown. As you do, you will come across Jacob’s dog Athena.
  • However, this time, you want to resist petting her and just walk away.
  • Note: This trophy should pop as you leave for Edward’s Island on the boat. Otherwise, technically you could go back and pet the dog.

Merry Scary Christmas: Created the scariest One-Word Story

  • This trophy becomes available once you enter 1899 mine by going through the first tear in the game. Keep walking through the mine, and Jacob will suggest playing a game of One Word Story. You need to select the correct One Word Story, so pay attention to the following:
  • Jacob will begin the story with the word “ONCE”
  • You will now have three options to choose from. You need to select “SANTA”.
  • Jacob will chuckle and then offer up the word “ATE” to continue your story.
  • Here you now need to pick the option “FOURTEEN” to progress the story correctly.
  • Jacob will offer up the macabre next word of “CHILDREN”.
  • Now it is your turn and you need to choose “LOUDLY”.
  • If done correctly you will both reflect on the dark story of “Once Santa at fourteen children loudly”
  • If you told this story, you will get yourself the trophy.

3am Food Friends: Agreed to be a special kind of friends

  • The first thing to note about this trophy is that you and Jacob must be good friends at this point. Make sure to do everything possible during each conversation to be friendly and supportive towards Jacob.
  • After you are returning from Tootega Falls, and heading towards North Carmena Community Centre, Jacob will strike up a conversation. Specifically, he will ask you if can ask you a dumb question. Reply with “Sure.”
  • Note: This is the earliest this conversation can happen, if it doesn’t happen, keep playing and being nice to Jacob and he may say it later, after the Community Centre event for example.
  • He will ask if you want to be friends after the adventure. Reply with “Yes But That’s Not a Dumb Question”. After a bit more chatter, he will asks “What do we call this new friendship?” and then you need to choose “We’re 3am Food Friends”. The conversation will then conclude and you will get this trophy.

Ending-related Trophies

All three of these next trophies reside on a key decision you can make at the end of the game. Depending on what you choose, gets you a different trophy.

BIG SPOILERS AHEAD

You need to decide who enters the Portal to effectively save the day and end the story. And who you choose gets you different trophies. This is why you need to replay the game three times to get all the trophies. As you will need to select a different option each time. See below for more information

A good day waiting on the other side: “…accept what you find”

  • For this option, you need to choose Riley to go into the portal. It will mean she won’t be able to give birth to her child, but it saves everyone else.

Take care of Athena: “…the apex of my accomplishment”

  • For this option, you need to choose Jacob to go into the portal. For this, a couple of things need to be true. Firstly, you need to become good friends with Jacob throughout. It is recommended to be nice to Jacob throughout anyway, as it keeps other trophy options available.
  • Secondly, when you are talking at the boat, about to set off for Edwards Island, make sure you don’t ask Jacob to stay behind. He needs to be there to go through the portal, naturally.

With Planetshine in her eyes: “Finally… Planetshine”

  • For this option, you need to choose Olivia to go into the portal. It will mean she will be reunited with her dead parents.

 

Congratulations, you should now have every trophy in Oxenfree 2: Lost Signals.

 

CLICK HERE TO GO TO OUR OXENFREE 2 COMPLETE WALKTHROUGH

CLICK HERE TO GO TO OUR OXENFREE 2 COLLECTIBLES GUIDE

 

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Oxenfree 2: Lost Signals | How long to beat https://www.godisageek.com/2023/07/oxenfree-2-lost-signals-how-long-to-beat/ Wed, 12 Jul 2023 07:00:10 +0000 https://www.godisageek.com/?p=280620 How long to beat?

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You might be wondering how long it takes to beat Oxenfree 2: Lost Signals. We’ve played it through numerous times to give you all the details here at God is a Geek.

Firstly, Oxenfree 2: Lost Signals is a bigger game than its predecessor, but not by a huge amount. The first game would have taken you about 4.5 hours to complete, whereas Oxenfree 2 has a few more puzzles to contend with and a slightly longer story which stretches out its run time a little.

Oxenfree 2: Lost Signals | How long to beat?

With all that said, you can still expect to beat Oxenfree 2: Lost Signals in 5-6 hours on your first playthrough. This will be because you’re exploring the island carefully, maybe looking for collectibles, and you may even get a little lost too, or stuck on a particular puzzle for a while.

However, you’ll likely want to play Oxenfree 2 multiple times given the game has multiple endings. So to see everything Oxenfree 2 has to offer, and indeed get all the trophies, you will likely want to play it through more than once.

If you’re looking to speed up your time, you could always look to our complete walkthrough of the game, which will lead you every step of the way through your adventure so that you don’t get stuck anywhere.

Alternatively, you could look up our collectibles guide if you are missing any of those. Also, our trophy guide can help you to understand how to get any of those trophies you are missing in your collection even faster.

And that’s how long it takes to complete Oxenfree 2: Lost Signals

 

CLICK HERE TO GO TO OUR OXENFREE 2 COMPLETE WALKTHROUGH

CLICK HERE TO GO TO OUR OXENFREE 2 TROPHY GUIDE

CLICK HERE TO GO TO OUR OXENFREE 2 COLLECTIBLES GUIDE

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Oxenfree 2: Lost Signals | How many endings https://www.godisageek.com/2023/07/oxenfree-2-lost-signals-how-many-endings/ Wed, 12 Jul 2023 07:00:04 +0000 https://www.godisageek.com/?p=280611 See them all

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Oxenfree 2: Lost Signals, like its predecessor is a game with multiple endings. With a story that requires the players to choose different conversation options and gameplay choices that can directly impact certain events and even the final outcome of the story. We’ve played through Oxenfree 2: Lost Signals multiple times, to cover all the endings for you.

Read on below to find out how many endings there are in Oxenfree 2 and what you need to do to get each of them.

SPOILER WARNING

Obviously to allow us to discuss the endings to Oxenfree 2: Lost Signals, we are going to have to spoil some of the story for you. So only read on if you have played the game yourself, or are not bothered by the story or key decisions in the game being spoiled for you. You have been warned!

 

Oxenfree 2: Lost Signals | How many endings?

In Oxenfree 2: Lost Signals, there are a total of three possible endings to the game, depending on the different choices that you make.

All of the choices are made towards the end of the game, when you need to head to Edward’s Island after Olivia who is planning on opening a portal for the Sunken. The ending you get depends on who you ultimately decide to enter the portal. Each ending is also tied to one of three trophies you can get in the game too.

Read below to find out the details of the trophies and endings and what you need to do for each one:

A good day waiting on the other side: “…accept what you find”

  • For this option, you need to choose Riley to go into the portal. It will mean she won’t be able to give birth to her child, but it saves everyone else.

Take care of Athena: “…the apex of my accomplishment”

  • For this option, you need to choose Jacob to go into the portal. For this, a couple of things need to be true. Firstly, you need to become good friends with Jacob throughout. It is recommended to be nice to Jacob throughout anyway, as it keeps other trophy options available.
  • Secondly, when you are talking at the boat, about to set off for Edwards Island, make sure you don’t ask Jacob to stay behind. He needs to be there to go through the portal, naturally.

With Planetshine in her eyes: “Finally… Planetshine”

  • For this option, you need to choose Olivia to go into the portal. It will mean she will be reunited with her dead parents.

And they are the three different endings – and associated trophies you can get for Oxenfree 2: Lost Signals.

 

CLICK HERE TO GO TO OUR OXENFREE 2 COMPLETE WALKTHROUGH

CLICK HERE TO GO TO OUR OXENFREE 2 TROPHY GUIDE

CLICK HERE TO GO TO OUR OXENFREE 2 COLLECTIBLES GUIDE

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EA Sports FC 24 new trailer and Ultimate Edition cover revealed https://www.godisageek.com/2023/07/ea-sports-fc-24-new-trailer-and-ultimate-edition-cover-revealed/ Mon, 10 Jul 2023 15:39:00 +0000 https://www.godisageek.com/?p=280564 Welcome to the Club

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EA Sports has today unveiled the EA Sports FC 24 Ultimate Edition cover as well as a new trailer for their upcoming football title. The new cover features some of the game’s top players alongside past legends of the beautiful game.

You can check out the EA Sports FC 24 Ultimate Edition cover below:

 

You can check out the new trailer for EA Sports FC 24 below, showcasing the mix of top footballing stars, both past and present:

 

The trailer is captured entirely in EA Sports’ Frostbite Engine, and fans can watch the FC 24 Ultimate Edition cover come to life and get a first look at the new game. Voiced by Daniel Kaluuya, Academy Award-winning actor, producer, and writer, the film speaks to EA Sports’ commitment to bringing the global EA Sports FC community closer than they’ve ever been to The World’s Game and invites fans to be part of the future of football. One that’s being built for fans, by fans.

In addition, to kick off a whole new chapter and in celebration of EA Sports FC, the global football community is invited to Join the Club at a special live stream event on July 13th. This event will feature a keynote from executive spokespeople & special guests, including details on the upcoming EA Sports FC 24 title, and reveal the highly anticipated Standard Edition global cover athlete.

You can check out that live stream here:

Keep an eye on God is a Geek for more future updates on EA Sports FC 24, as and when we get it.

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Escape Academy Old Rivals Walkthrough https://www.godisageek.com/2023/06/escape-academy-old-rivals-walkthrough/ Tue, 20 Jun 2023 17:00:54 +0000 https://www.godisageek.com/?p=279362 The first Rival Room

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Old Rivals is the first escape room in the Escape Academy DLC Escape from the Past by Coin Crew Games, and here is our walkthrough to help you through every step:

Escape Academy Old Rivals Walkthrough Details

Time to complete: 35 Minutes

Difficulty Rating: 3/5

Walkthrough

Fire the Cannon

You’ll want to move quickly during this escape room as you’re up against Eel. The first thing you’ll want to do is open the boxes ahead to your left. Each one will reveal an Oversized Card. Once you have picked up all four of them from the boxes, turn around and look at the four boards to your right. Each one has a saying on it, which for now you can ignore. The thing you need to be interested in is the card suit symbol on each board. Each one will have a different symbol and the four Oversized Cards will each have a suit too. Hang the matching Card on each board. This means from left to right you should hang:

Jack of Hearts, Queen of Spades, King of Diamonds, Ace of Clubs

The cards will block out a lot of the letters from the boards, but the holes in the cards will reveal some. Put them all together to reveal a secret message:

IGNORE THE ODDS

This is a clue for the Cannon combination. It wants you to ignore all of the odd numbers in the combination, and only use the even number options. Head over to the cannon and put in the only available even numbers. This gives you the code:

2,8,4,8

When selected, the Cannon will fire, and a bridge ahead will be revealed.

 

Dress the Mascots

Next up you’ll see some shelves with lots of items in them, some boards to your right, and some mannequins behind everything on the far side. What you need to do is dress the mannequins in the correct colour shirt, mascot head, and sports ball, and then the way will open.

To do this, refer to your boards on the right.

Note: Eel can spin the boards around so he can read them, so be quick and memorise them as best you can, and Interact with them again to spin them back your way.

The boards read:

Sarah plays for the Red Herrings, but she does not play volleyball.

The soccer team’s mascot is a tiger, but they do not wear yellow.

The team that wears green plays basketball, but their mascot is not a bear.

George plays for the volleyball team. Magnolia plays for the soccer team.

With all this information we can deduce who plays for what team.

Note: You won’t be able to pick up every item right away as your inventory isn’t big enough, so just grab what you can, and then go back once you have space.

Head over to mannequins with a full inventory and begin appropriately dressing them as follows:

  • George: Yellow Jersey, Bear Mask, Volleyball
  • Sarah: Red Jersey, Herring Mask, Baseball
  • Esteban: Green Jersey, Eagle Mask, Basketball
  • Magnolia: Blue Jersey, Tiger Mask, Soccer ball

Keep going until all mannequins are complete, and then head out of the exit and up the ladder.

Best the Chess

At the top of the ladder, you will be confronted by a large chess board and some chess pieces. On the wall is a diagram of each chess piece and its movements in the game. Your command is written on the far wall:

Place every piece so none are captured.

So you need to place each of the chess pieces on the board in such a combination so that none of them are taking each other. This can be quite complicated. If you are struggling with where to put the pieces, please refer to the diagram below.

Note: In the above diagram, “Kg” stands for King, and “Kt” stands for Knight.

Once complete, another door with a ladder will open. But before you leave, notice the strange door to your right. There are two words on the side spelling out:

HO?ATIO and WINSO?

This is clearly Horatio Windsor – the Headmaster, but with the two letter “R”s missing. We should remember that. Now head on up the ladder you unlocked.

Get Your Gears Turning

Once up the ladder, you’ll want to head over to the large gears on the far wall, as they contain two puzzles we’ll need to solve. Each one will yield a die. You free to die by rotating the puzzle either clockwise or counterclockwise, and then the die will always follow gravity. Use this to force to the die to the exit. For the first puzzle you will need to rotate:

  1. Counterclockwise: 3 times
  2. Clockwise: 7 times
  3. Counterclockwise: 2 times

Pick up the Six Sided Die and head to the next puzzle to your right. This is the same puzzle, but harder to navigate as there are boxes that also move with the rotation. Below is a solution:

  1. Counterclockwise: 4 times
  2. Clockwise: 5 times
  3. Counterclockwise: 1 time
  4. Clockwise: 2 times
  5. Counterclockwise: 1 time
  6. Clockwise: 2 times
  7. Counterclockwise:
  8. Counterclockwise: 2 times
  9. Clockwise: 2 times
  10. Counterclockwise: 1 time

Now grab yourself the second Six Sided Die and turn around and head to the table in the middle. From here you’ll want to Use the Dice and interact with them until you roll a one on each die. Once done, head over to the now-opened door.

 

Solve the Double Sided Safe

Head up the ramp and towards the safe with your prize inside. Now we just need to open it. Like in the base game, you need to open all the surrounding cupboards to get what you need to open the safe.

Your first port of call should be the square directly above the safe, with five compasses on it. Notice the picture of a star in the corner. What you need to do is rotate the compasses until they form a star shape together. Once you have done so you will open the square, and can grab the E Key from inside.

You’ll also notice a message that you think reads “HELLO” inside. But look more closely and it actually reveals a number code written upside down. Flip the characters in your head upside down and it will reveal from top to bottom the code:

07734

Now head over to the square to the left of the safe, with a five-digit code lock on it. Enter your newly found number code from top to bottom. This should open it. Inside pick up the A Key and note the shapes on the back wall. They are:

Black Square, White Hexagon, Black Triangle, White Square.

We will use this to open the next square. Head to the bottom-right square from the safe – and you’ll notice it has two buttons on it, a white and black one. The correct inputs for opening this square relate back to the clue we just found. We need to convert the shapes into button presses, and for that we count their sides.

  • Square: 4 sides
  • Hexagon: 6 sides
  • Triangle: 3 sides

This then converts into the following code to input

  1. Black: Four presses
  2. White: Six presses
  3. Black: Three presses
  4. White: Four presses

Entering this into the buttons will open the square. Inside you can grab the D Key and the clue from top to bottom:

S, NE, W, N

Head to the square directly above and simply click on the corresponding compass directions in the order revealed to open that square. It will open and you can grab the R Key from inside. You’ll also notice a picture of a house. It shows the following lights on in the house:

  • Top Floor: Left and Right
  • Middle Floor: Centre and Right
  • Ground Floor: Right only

Make a note of this and proceed to the next square. This time head for the top-left square, with a load of light switches. Turn on the lights to match the pattern from the house you just noted down. Lights are deemed “on” when they have white light appearing on them. Then with the lights correct, ring the doorbell in the bottom centre to open the square. Inside you can pick up the S Key and a Color Graphic which we will pin immediately.

Now head to the top-right square, and using the Color Graphic deduce the correct order of the coloured squares. The Color Graphic is basically asking you to either add or remove a colour from another, so think mixing colours, or doing so in reverse. The answers are below:

Orange – Yellow = Red
Green – Blue = Yellow
Red + Red = Red
Blue + Yellow = Green

When the square unlocks, pick up the T Keyb and Magnet. We only have one final square to open now, so head on over to the bottom-right square. Use the Magnet grid to guide the ball to the exit. Now grab the H Key inside and head to the safe itself.

Use all your keys on the safe to spell out the word HARDEST to unlock the safe and grab your trophy.

 

Save Horatio

Something is wrong, we now need to save Horatio. The first thing to recall is the two “R” locks we saw earlier down by the chess board. For those, we will need two R Keys. The problem is we only found one. Inspect the Safe and then take the R Key you placed in it. Then look through the open side to see Eel. He is holding the other R Key so take it from him, Now return to the Chess area.

Use both R Keys on the locks to unlock it and enter. Head to your right, and you will see various Scorecards on the ground to pick up. Pick up all 8 scorecards on the ground and then retrace your steps to the Green noticeboard. It has the following puzzles:

“Red” + 7 = “Green”
“Pink” – 1 = “Blue”

Use the Scorecards you had to make the equations correct.

  • Red: 1
  • Green: 8
  • Pink: 5
  • Blue: 4

This also then gives you the code for the lever behind you, enter the right numbers against the colour to release the lever. Now proceed to the other noticeboard, which has this puzzle:

“Orange” – 5 = “Black”
“Purple” + 3 = “Yellow”

Use the remaining Scorecards you had to make the equations correct.

  • Orange: 7
  • Black: 2
  • Purple: 3
  • Yellow: 6

This also then gives you the code for the lever behind you, enter the right numbers against the colour to release the lever. Now both sides of the drawbridge have been lowered you can cross, climb the ladder and rescue Horatio.

Congratulations you have completed the Old Rivals escape Room in Escape Academy: Escape from the Past.

 

CLICK HERE TO GO BACK TO THE MAIN ESCAPE ACADEMY GUIDE

CLICK HERE TO GO BACK TO THE MAIN ESCAPE FROM THE PAST GUIDE

NEXT: IT’S NOT ROCKET SCIENCE

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Escape Academy: Escape from the Past Complete Walkthrough https://www.godisageek.com/2023/06/escape-academy-escape-from-the-past-complete-walkthrough/ Tue, 20 Jun 2023 17:00:34 +0000 https://www.godisageek.com/?p=279343 Escape your past

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The Escape Academy DLC, Escape from the Past by Coin Crew Games offers various different escape room challenges for you to undertake, and as such a walkthrough is recommended. Each one has a difficulty rating out of five, and a target time within which you must complete it to win. As such, the pressure is on to escape in time. Some of the puzzles in Escape Academy are very clever and multi-layered, so they can sometimes be difficult to piece together and figure out. Also, whilst there is a hint system in place in the game, using them affects your rating, so often players won’t want to use them unless they have to.

The good news is, we’ve got you covered here at God is a Geek, with our comprehensive walkthrough guides for each escape room challenge in the Escape Academy DLC. We’ll take you step by step through each escape room, detailing where to find important items and information, and how to use it to overcome the puzzles and conundrums you will encounter.

Scroll down the list below to click on the escape room that is giving you trouble. That will take you to a comprehensive walkthrough of what you need to do, and in what order to escape each room.

Obviously, it goes without saying that the content below contains spoilers for the story of the DLC, and solutions to the puzzles. Only use them if you are truly stuck or aren’t worried about spoilers at all.

 

ESCAPE ACADEMY: ESCAPE FROM THE PAST WALKTHROUGH

Old Rivals

Escape Academy Old Rivals

 

It’s Not Rocket Science

Escape Academy Its Not Rocket Science

 

No More Mister Heist Guy

Escape Academy No More Mister Heist Guy

 

Yes, Chef

Escape Academy Yes Chef

A Trying Trial

Escape Academy A Trying Trial

 

CLICK HERE TO GO BACK TO THE MAIN ESCAPE ACADEMY GUIDE

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Escape Academy: Escape from the Past DLC review https://www.godisageek.com/reviews/escape-academy-escape-from-the-past-dlc-review/ Tue, 20 Jun 2023 17:00:15 +0000 https://www.godisageek.com/?post_type=it_reviews&p=279325 Time again to try again.

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With this second main DLC for Escape Academy – Escape from the Past – we find ourselves jumping in for a third helping of escape room shenanigans from Coin Crew Games. As you might assume from the name, this latest DLC is set in the past, when the Escape Academy itself was first set up. Familiar characters such as Solange and Eel are back as their younger selves, being the Academy’s best students, and are the protagonists this time around. After being thrust into your first Escape, it soon becomes clear that not all is well at the Escape Academy. Someone appears to be trying to kill the headmaster, and it’s up to you to figure out who.

You’ll then proceed to tackle some more escapes centred around each of the three main suspects in the murder plot. Once you’ve completed each one, you’ll then be summoned to try and figure out who is responsible for the attempts on the headmaster’s life as part of the grand finale.

Gameplay remains pretty much unchanged from the main Escape Academy game. You’re pitched against various puzzle environments, where you have to move around and solve puzzles, crack codes, discover lock combinations, and more. There’s a set time for each one, although should you run out of time, you can always ask the game to add some more on for you, which is particularly useful if you’re right near the end and close to escaping. The hint system also returns, providing cryptic clues to progress to the next section of the puzzle, normally revealing just enough information to get you back on your way. Using hints or time extensions hinders your performance grade at the end though. So those looking for a sweep of A plus scores should try and steer clear of these and crack the escapes on their own.

And that feels perhaps slightly more plausible this time around. Escape from the Past feels slightly simpler compared to the Escape from Anti-Escape Island DLC, or indeed perhaps the more taxing parts of the main game. That’s not bad in itself, but those looking for the definitive challenge with this DLC may feel slightly disappointed. Sure, the countdown timer and large escapes add to a sense of anxiety and pressure. But in reality, most Escape Academy veterans shouldn’t struggle too much with the puzzles in Escape from the Past.

It’s difficult to say whether the timer just feels a little more generous or the puzzles just click now after so much practice, given this is the third time sampling the grey matter-whirring puzzles of Escape Academy. Either way, I definitely didn’t feel as pressured whilst playing, or nervous I’d run out of time as I did with the previous DLC. That’s not to say of course that it wasn’t fun. Escape from the Past is more Escape Academy in a good way in that the puzzles are varied, warrant exploration into all the nooks and crannies, and each task is a fair one, never feeling obtuse or forced. More often than not, you’re clear about what you need to generally, it’ll just be the how that stumps you for a while.

Escape to the Past is an interesting setting too because we’ve been here before – well technically after, chronologically – and so you’ll likely be familiar with a lot of the puzzle rooms you’re traversing. Sure the decor and clues are all mixed up, and some tweaks have been made, but you’ll remember a lot of these areas from the original game. And coupled with the fact you play as Solange, it’s a nice nod for fans of the story.

The flipside of that of course is that the puzzle rooms don’t feel as “new” as they usually do. And whilst there’s the usual “Oh that’s this area” each time, I still think the new and different areas in Escape from Anti-Escape Island felt fresher because we were exploring them for the first time. That said, the climactic moment of the the murder-mystery puzzle is well done. It requires you to piece together evidence making you feel like a modern-day Poirot, admittedly still with some dashes of Escape Academy bonkers puzzling thrown in too. It’s a nice little twist that gives the DLC purpose and a point of difference from the main game and other DLC.

Escape from the Past, then, is a nicely-crafted slice of escape room fun. It boasts the same level of quality, variation, and balance of head-scratching despite being fair puzzles that you’ve come to expect from Coin Crew Games in Escape Academy. It did feel slightly easier this time around, but the puzzles definitely will still stump you for a while. The murder mystery angle reaches a satisfying crescendo which leaves you in the driving seat to solve, and gives Escape from the Past its own vibe, despite looking very familiar thanks to its historical setting. This DLC is well worth a look for all Escape Academy fans.

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Escape Academy No More Mister Heist Guy Walkthrough https://www.godisageek.com/2023/06/escape-academy-no-more-mister-heist-guy-walkthrough/ Tue, 20 Jun 2023 17:00:07 +0000 https://www.godisageek.com/?p=279381 On the rob

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No More Mister Heist Guy is the third escape room in the Escape Academy DLC Escape from the Past by Coin Crew Games, and here is our walkthrough to help you through every step:

Escape Academy No More Mister Heist Guy Walkthrough Details

Time to complete: 40 Minutes

Difficulty Rating: 4/5

Walkthrough

Take Stock of the Market

Once you get control, you’ll be in a large room, with plenty of desks around. Look immediately to your left, and from the first desk you should find the Financial Statement. You could pin this now, as we will be using it shortly. Now, look around the desks to find a total of four Projector Slides. One can be found in the recreational area at the back. Once you’ve collected all four, head to the Projector at the far end of the room, and put all four Projector Slides into it.

The next step is to look at your pinned Financial Statement, and you will notice it has a few gaps in it. You need to use the different projections to fill in the gaps. Each Projector Slide shows the price of a particular stock, and the Financial Statement lists out stock, amount of stock bought, total price, and month of purchase. Between the two sources of information we should be able to fill in the gaps.

If you’re struggling the gaps from top to bottom are:

  1. Stock: CLU
  2. Money Invested: $40
  3. Quantity: 4
  4. Purchase Date: AUG
  5. Quantity: 5

Armed with this information head on over to the left wall, with the large number of drawers. In the middle you should find the Jeberson drawer where you can enter in this information. Do so and the drawer will open. Inside you can grab the Lesson Plan. We’ll use this in a little while

 

Game the System

Now turn around and head to the back of the room to the recreational area. Your first port of call should be the bright blue board game on the table. It looks a little bit like Snakes and Ladders, but with a stock market twist. To the right of it is a locked black box. On it you will see three different orange-red patterns, and then a four code number lock.

The patterns can be found in the stock market arrows on the game board. So take a note of them now to avoid toing and froing. For simplicity we will name the patterns from top to bottom: Hound’s-tooth, Gingham and Checkerboard.

Now head over to the game board and try to find those orange arrow patterns on the game board. You’ll need to note which numbers they go from and to on the board. You should find the following:

  • Hound’s-tooth: 56 to 53
  • Gingham: 64 to 60
  • Checkerboard: 49 to 11

Now the trick here is not to worry about the number squares themselves, but the difference between where they start and finish, i.e. how many places on the board you would lose if you landed on the top of the arrow. This translates to:

  • Hound’s-tooth: 3 (56-53)
  • Gingham: 4 (64-60)
  • Checkerboard: 38 (49-11)

These differences translate to the code 3438 which is the code for the black box, entering it from top to bottom. Enter the code to open the box. Inside is another board game that you can interact with. Inside the game box is another clue that reads:

Guy says:

A-B-C

A-D-B-C

We will use this clue combined Lesson Plan we found earlier. Pin the Lesson Plan for reference and remember the code ABCADBC.

You’ll see from the pinned Lesson Plan that the following is actually true:

  • A = UP
  • B = DOWN
  • C = RIGHT
  • D = LEFT

So now if we convert our code of ABCADBC into directions, we get the following:

UP, DOWN, RIGHT, UP LEFT, DOWN, RIGHT

Leave the recreational area and walk all the way down to far side of the room, where the projection is on the wall, and look to your right. You will see a small door with the words “GUYS ONLY” on it. There are also four directional buttons on it. Input our newly deduced code into the door, and it will open, revealing the path forward.

 

Unlock the Rope

Enter the newly-opened door, and then follow the walkway around to the left, until you reach a set of double doors you can open. Head inside this new room. Head to the far side to see a desk. On the desk is a piggy bank which can break. Do so to grab the Spare Change.

Turn around and look for a machine just to the left of the door you can in by. It is a sort of pinball machine and you need to use the Spare Change on it to play. You shoot balls up the machine, and they land in the area you select hen you’re pulling back the rod. However as the ball descends the machine, if it comes across a pivoting platform, the platform will always pivot into the other direction from where it was facing, and this will alter the direction the ball falls.

The idea is to use this knowledge to choose where to fire the balls so that you manage to land a ball in each of the ten slots on the machine. The quickest way to do this is the follow the solution below and do it in your first 10 attempts.

5, 5, 4, 4, 3, 3, 2, 2, 1, 1

Now all of the lights will be lit, and a coloured pattern will be revealed at the top of the machine. We will need this pattern. The easiest way to note this down is to count the number of each colour that are on the right-hand side of the “gap”. For each colour this is:

  • Red: 1
  • Yellow: 3
  • Green: 4
  • Blue: 2

Armed with this code, we need to turn around and head over to the large glass display case. You’ll know the one because it has an abacus with the same colours at the front. Interact with that abacus, and move the coloured beads to the right, for as many as needs to be to match the above code. Doing so will unlock the case. You can now grab the Grappling Hook from inside.

 

Look Like an Accountant

We now need to to a bit of backtracking, because there’s another place where we can use our Spare Change. Make your way all the way back to recreational area, and look on the right wall. You should see a visor dispenser machine, that requires money. In the slot on the left, use your Spare Change and then pick up the Green Visor.

Piking up the Visor will automatically put it on, and now you can see things you couldn’t see before. You’ll see a spillage of a paint-like substance on the floor of the main room, and footsteps leading away from it. They lead to a drawer, go ahead an interact with it. Now follow the footsteps and interact with the drawers in the order the footsteps take you. When you press the final one, it will open, and inside you can grab The Escapist Times newspaper.

Pin the newspaper, and follow the footprints all the way back into the room where you found the Grappling Hook. You’ll find that they lead to the desk, and a statuette that you can interact with to reveal a secret button that when pressed reveals a secret hole in the floor. However the hatch door is to heavy to lift with your bare hands.

Turn to your right, and look at the area to the right of the glass case where you found the Grappling Hook, you should a square with tiles and letters on them. (Without the Green Visor these letters are invisible). Use the pinned newspaper to see the crossword clues, and then the grid infront of you is the crossword you need to fill out. Swap letters around until you have all the answers filled out.

The answers to the grid is below:

This will unlock the board, and inside is a Crowbar which you should pick up. Return to the hatch, and use the Crowbar on the hatch.

 

Descend into the Sewers

To Descend into the sewers, you’ll firstly need to attach the Grappling Hook to the pole, and then you can go down.

However, there will be water blocking your way. There is a system of switches that you can switch to an open or closed position. Open positions means the water will flow through it, and closed means it can’t. Using this knowledge you want to block water from flowing out of the sewer vents because then they will keep filling up the vertical sewer. Successfully blocking off all the vents will cause the water to lower a level and you will descent.

There are three parts to this puzzle, but all are the same and fairly simple to deduce. Just keep an eye on where the pipes connect to and make sure any leading to sewer vents are shut off. Once done correctly, the water will descend all the way, allowing you to reach the bottom. Keep descending the rope, until you reach the ground.

Once on the ground, you will notice eight stone panels dotted around the walls of the sewer, each with a tally number next to them. Each stone panel has a single black line marking on it. You will need to know all of these black markings in order to proceed, so explore and note them all down. They are:

  1. Left, lower
  2. Right, lower
  3. Bottom, left-side
  4. Left, upper
  5. Bottom, right-side
  6. Right, upper
  7. Top, left-side
  8. Top, right-side

With all this collated, you need to head for the ladder you can see. At the top of the ladder is a panel obstructing you. You need to press each of the eight pins in order. Press the pins in the order noted above, and it will open and you will find yourself in the vault lobby.

Unlock the Vault

The first thing you’ll need to do is get to the vault itself. Look to your left as you exit, and you will see a central area with Red, Blue and Purple lights. In front of you is a console. You can rotate any of the three discs and the black and white background, and doing so changes the coloured spotlights in the central area, which is your path to the vault.

You have to find a combination that works that allows you to pass through to the vault whilst not touching a spotlight. There are a few solutions, but one that works is in the image below:

Match your coloured discs and background to that and you should be able to pass through to the vault.

The vault itself is your next puzzle. The idea being that you need to align the outer poles of the vault so that no red parts are visible. The way to do this is twofold. Firstly you can spin the small grey wheel just to the bottom right of the central wheel. This rotates a dark grey bar behind the central wheel that changes the two bars you can interact with. Then you can interact with the large central wheel to move those two bars in or out.

Keep working your way through the pairs of bars, removing the reds. Sometimes you may need to go back the other bars, as correcting some bars, create problems for others, but if you work methodically, you should have no trouble removing all the red bars and opening the vault itself.

Now head inside and pick up the Deed to Escape Academy. Well done! Now turn around and head out, and walk towards the open elevator. Press the elevator button to escape…

 

Escape the Flood

Did you think it would be that easy? Cracks have appeared and now the vault lobby is flooding and you need to find a different way to escape. In front of the elevator, is a small plinth with a golden structure of hands on it. You need to turn the different hands into specific directions. The message on the plinth reads:

May all you touch turn to gold

This is your clue. You may not have noticed before but dotted around the vault lobby are four piles of gold bars. In fact one is a single gold bar, there’s a pile of two, a pile of three and a pile of four. You’ll also notice that each of the four golden hands that can be rotated is pointing a particular number of fingers : 1, 2, 3 or 4.

So we have to point the one finger hand at the single gold bar, the two finger hand at the two gold bars and so on. Locate all the gold bar piles, and then rotate each hand until it is pointing in that direction. When each hand is in the correct position, the centre will open up to reveal the Golden Screwdriver.

Now head to the far right corner of the room. And you should see an axe mounted on the wall. Use the Golden Screwdriver on it to unscrew its clasps and get the Diamond Axe. Now head around to the other side of the room, and you will see a switch with the message above it that reads:

In case of emergency: break glass

Use the Diamond Axe on the glass to shatter it, and then interact with the switch to pull it. This will reveal a ladder behind you. Climb it to escape properly this time.

Congratulations you have completed the No More Mister Heist Guy escape room in Escape Academy: Escape from the Past.

 

CLICK HERE TO GO BACK TO THE MAIN ESCAPE ACADEMY GUIDE

CLICK HERE TO GO BACK TO THE MAIN ESCAPE FROM THE PAST GUIDE

PREVIOUS: IT’S NOT ROCKET SCIENCE

NEXT: YES, CHEF

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Escape Academy A Trying Trial Walkthrough https://www.godisageek.com/2023/06/escape-academy-a-trying-trial-walkthrough/ Tue, 20 Jun 2023 17:00:07 +0000 https://www.godisageek.com/?p=279416 Whodunnit?

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A Trying Trial is the final escape room in the Escape Academy DLC Escape from the Past by Coin Crew Games, and here is our walkthrough to help you through every step:

Escape Academy A Trying Trial Walkthrough Details

Time to complete: ??? Minutes

Difficulty Rating: 5/5

Walkthrough

Accuse XXX

This escape room is a little different from the rest in that your choices affect the puzzles you have to solve. To start the escape room, you can walk up to all three suspects and interact with them. Doing so nets you a picture of each of them. Then you need to go to the blackboard and select a picture. Whoever you choose to accuse will create unique puzzles to solve in the next couple of steps.

Note: This solution assumes you accuse Chef Callion. If you accuse Guy or Monstrong, then you puzzles will be different, but the solution below is based on accusing Chef.

With that in mind choose your picture of Chef Callion and confirm it on the blackboard.

Now you’ll need to prove your accusation. Move over to the desk and interact with the bag there to discover various pieces of evidence which you can read. The first question you need to answer is “What does Chef Callion have against me?“. Your job is to present evidence at the blackboard each time that answers the question.

Reviewing your evidence, it is clear that the School Budget is the right evidence, as it shows a lack of funding for the cafeteria. During this, the Headmaster will hold up a bucket of chum which you need to inspect to progress the conversation.

In response, Chef Callion will make a defense, comprising of a few statements. Now we need to choose which of his statements is incorrect and provide another piece of evidence that backs up our claim.

The three statements are:

  • “Budget cuts or not, I would never serve anything so crass in my kitchen.”
  • “Every recipe I prepare is optimized for student health and nutrition.”
  • “That chum wasn’t food — it was headed for the compost heap.”

Now review your gathered evidence documents to try and deduce which statement is false. If you’re struggling, the answer is:

  • “That chum wasn’t food — it was headed for the compost heap.”

And you can prove it by presenting the Kitchen Rules evidence. This leads to more conversations and three further statements from Chef, one of which we must disprove:

  • “It’s true that meat isn’t allowed in the compost heap.”
  • “But there simply isn’t a contradiction… Fish isn’t considered meat.”
  • “That chum was never part of some ridiculous murder plot.”

Again review your gathered evidence documents to try and deduce which statement is false. If you’re struggling, the answer is:

  • “But there simply isn’t a contradiction… Fish isn’t considered meat.”

And you can prove it by presenting the Nutrition Rules evidence.

 

Discover an Unusual Recipe

Attention now turns to Chef’s briefcase. On the briefcase you have a series of numbers and a 5-letter code to work out. For this, you will need a combination of the three pink recipe cards in your inventory.

You’ll notice each clue has not only a number, but a method of underlining it. The first thing to point out is that the different underlining styles match different patterns on the outside of the recipe cards. Such that:

  • Dots = Cheesy Casserole
  • Dashes = Seaside Pasta
  • Double line = Root Beer Float

Now we know what each part of the code belongs to what recipe, we now need to look at the number. Where there is, say, a number 2 as a clue, we are looking for the ingredient that requires 2 of itself in that recipe. So for example the first clue of a 2 with a dotted line underneath would be Broccoli, because the Cheesy Casserole recipe requires 2 cups of Broccoli. Doing this for all clues yields

  1. Broccoli
  2. Rice
  3. Anchovies
  4. Ice Cream
  5. Noodles

You can see that the first letter of all these answers spells out the word BRAIN which is our code for the briefcase. It will open and you can grab the Shark Food Recipe. Use this piece of evidence on the blackboard to progress the dialogue.

After a short exchange, you are back in control and can inspect Chef, and what he holding aloft. You have four options to choose from. From the list select Student Safety: Who needs this!? Total waste of money to further the dialogue again.

 

Get Thrown Under The Bus

Seems we’re still no clearer on who it was that is trying to murder the Headmaster. Interact with their discussion to trigger the next scene. Amazingly they are accusing you of being the murderers. They ask you to step outside whilst they consider their action against you. Turn around, and head through the now open door.

After a brief exchange with Eel, you set off around campus to clear your name.

 

Drill Down to the Truth

First off, from the main map, heads to Chef Callion’s Office. From here, interact with the chest freezer to your left to open it and grab the Corn-Based Bio-Fuel.

Now exit the Office, and now head over to Prof. Monstrong’s Office. Here head over two the bench to the far left to find the strange machine. Use the Corn-Based Bio-Fuel and then you can power it up.

Inspect the gear stick mechanism, and note the pictures that change as you change gears. The pictures are:

  1. Tortoise
  2. Shark
  3. Lion
  4. Horse
  5. Cheetah

With those noted down, turn around to your right, and approach the large grey doors, with a lock on them. Glance to the right of the doors, and you will see various license plates on the wall. They read:

  • SPEEDCAT
  • LO N SLOW
  • LETR ROAR
  • THRSHR
  • HRSEPWR

All of these license plates represent an animal from the gear stick mechanism. In order, they are:

  • Cheetah
  • Tortoise
  • Lion
  • Shark
  • Horse.

If we translate this to the gear numbers associated with each animal, we get the following code:

51324

Use this combination on the lock to open it. Head inside this new room, to pick up the Industrial Drill from the car. You can now leave the Office.

 

Find the Geiger Counter

Now, head over to Prof. Gisborne’s Office. Head on over to the far right corner where there is a desk with a candelabra on it. Pick up the Mysterious Ring from the desk, and then from the wall above the desk, grab the City Skyline image, and then pin it.

Turn around and head to the large cabinet on the other side of the room that is covered in a blue cloth. Interact with it to remove it. Use the Mysterious Key on the lock, and then using the City Skyline as a reference point, plot out the same skyline pattern, so that each shape passes the eye icon in order. Do it correctly and the doors will open, allowing to pick up the Radiation Detector.

 

Find the Smoking Gun-Spatula

Leave the office, and head back to Chef Callion’s Office. You’ll notice radiation coming from the freezer so open it to investigate. Inspect what appears to be an empty freezer to reveal a false panel. Behind it is a safe. Use the Industrial Drill to bust it open and grab the Incriminating Evidence. It turns out it was Chef Callion all along.

Note: This is the case, no matter who you accuse at the start.

Now head back to the Headmaster’s Office and present them with your Incriminating Evidence.

 

Dismantle the Kitche-Tron 3000

After some dialogue, you can move again. Approach the desk and “Fix” the Kitche-Tron 3000. Doing so will remove the end, but this is what we want. Now inspect the device.

Firstly turn the dial three times on the top-right. This reveals a screwdriver end. Interact with the end to get the Screwdriver. Then interact with the gun handle to flip over the device. Use the Screwdriver on the back panel.

Inspect the small grey grid, and you will zoom in on it. The challenge here is to move every white dial to it’s corresponding black number square. But dials can’t pass through another, so you need to think about how to move each in turn. A simple solution is below:

  1. Move Dial 6 to spot 07
  2. Move Dial 1 to spot 05
  3. Move Dial 2 to spot 06
  4. Move Dial 3 to spot 04
  5. Move Dial 2 to spot 02
  6. Move Dial 7 to spot 01
  7. Move Dial 6 to spot 06
  8. Move Dial 7 to spot 07
  9. Move Dial 1 to spot 01
  10. Move Dial 5 to spot 05
  11. Move Dial 3 to below Dial 5
  12. Move Dial 4 to spot 04
  13. Move Dial 3 to spot 03

This will net you the Nuclear Codes which you can pin right away. The Nuclear Codes list the following:

  1. Wine
  2. Milkshake
  3. Cupcake
  4. Pancake
  5. Kitchen Cabinet

Each of these corresponds to a utensil on the end of the Kitche-tron 3000. Pick up the Kitche-tron 3000 and turn the dial to each utensil and work out which part of the nuclear code it matches up to. At the same time also make a note of the dots and dashes on the dial that corresponds to each one. When complete you should have a list like this

  1. Wine | Corkscrew | Dash Dash
  2. Milkshake | Straw | Dot Dot
  3. Cupcake | Whisk | Dash Dot Dot Dash
  4. Pancake | Spatula | Dot
  5. Kitchen Cabinet | Screwdriver | Dot Dash Dot

Putting this all together to form one long morse code, you have

Dash Dash Dot Dot Dash Dot Dot Dash Dot Dot Dash Dot

You will notice two large orange buttons next to where you received the nuclear codes. You need to enter the code in there. The circle button represents a Dot, and the rectangular button represents a Dash. Doing so correctly will open up the back of the device.

 

Disarm the Nuclear Core

Investigate the new compartment and you’ll see a lot of red wires and some shapes connected to them on the left.

Then the clue on the top right reads:

[  ] +[  ] = Keep

[  ] – [  ] = Cut

You need to bear this in mind when looking at the shapes on the left. If those shapes are made from cutting a circle, triangle or square out of one of those shapes, then you can cut that wire. If the shape is made from adding two of those shapes together then you don’t cut it.

As such you need to cut the following:

  • 1. Crescent Moon (Circle cut out of a circle)
  • 4. Three-quarter Circle (Triangle cut out of a Circle)
  • 5. Bridge (Circle cut out of a Square)

Cutting those wires will open the compartment revealing the Overheating Nuclear Reactor!

You need to cool the reactor down, so leave the desk, turn left and look for the ice bucket on the floor by the wall. Head over and use the Overheating Nuclear Reactor! on the ice bucket. This will cool it down, and you will have escaped disaster.

Congratulations you have completed the A Trying Tiral escape room in Escape Academy: Escape from the Past.

 

CLICK HERE TO GO BACK TO THE MAIN ESCAPE ACADEMY GUIDE

CLICK HERE TO GO BACK TO THE MAIN ESCAPE FROM THE PAST GUIDE

PREVIOUS: YES, CHEF

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Escape Academy Yes, Chef Walkthrough https://www.godisageek.com/2023/06/escape-academy-yes-chef-walkthrough/ Tue, 20 Jun 2023 17:00:06 +0000 https://www.godisageek.com/?p=279388 Time to get cooking!

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Yes, Chef is the fourth escape room in the Escape Academy DLC Escape from the Past by Coin Crew Games, and here is our walkthrough to help you through every step:

Escape Academy Yes, Chef Walkthrough Details

Time to complete: 35 Minutes

Difficulty Rating: 3/5

Walkthrough

Unlock the Kitchen

We need to feed the faculty, but our first challenge is getting into the kitchen in the first place. For this we need to go looking around the cafeteria for pictures that have a star, a moon and a heart on them.

For the star picture, you should see it on the wall just to left of where the staff are seated. You will note it depicts a sunset. For the heart, turn around and head down the stairs towards the fireplace. Then look at the wall on your right to see a painting of a vase of flowers with the heart on it. Then finally for the moon, look at the fireplace, and you will see a dartboard above it with a moon shape next to it.

Now head back up the stairs and to your left, and you should see the Jukebox. Interact with it to see the list of songs to choose from. Now what you’re looking for here are three song titles that represent the items we have just located. Have a look yourself, but if you’re struggling they are:

  • Star: [D2] Right Past Sunset
  • Heart: [E3] By the Flowers
  • Moon: [C4] Just Off Target

Now we don’t actually need the song titles, what we need are the Jukebox inputs, so D2, E3 and C4. Armed with those, turn around and look at the large glass case on the table in front of you. It will have a code to enter, so enter D2, E3 and C4 and it will unlock, allowing you to grab the Kitche-Tron 3000.

Now look to your left and you should see a glass cabinet, with lots of pies rotating in it. The sign next to them reads:

Delicious pies from top to bottom

Now you’ll want to expect each pie, from top to bottom, and make a note of how many slices are in each pie. Doing this for every shelf should yield the following number of slices:

5, 3, 6, 2, 4, 1

With all this information we can now unlock the door to the kitchen. Head to the right, and you’ll find the kitchen door locked requiring a six-digit code. Use the pie code we just deciphered to unlock it. This will reveal a socket hole. Use the Kitche-Tron 3000 on it to open it and you’ll open the door.

Prepare to Cook

Now we’re in the kitchen, but we’re faced with another challenge. The Pantry door is locked, and that is where all the food is. So we need to open it. Once in the kitchen, head to your left and inspect the large cookbook on the island in front of you. You’ll see it’s all locked up with a padlock and chains. The clue on the padlock reads:

O.P.E.N Sesame

This is a clue we need. Look to your left and head to the wall, and you should see a range of drawers with different herbs and spices written on them. The key here is to spell out the word OPEN with herb names, and then use Sesame. As such interact with the spice rack in this order:

Oregano, Pepper, Elderflower, Nutmeg, Sesame

The Sesame Drawer will then open revealing a Small Key. Return to the cookbook, and use the Small Key on it to unlock it and open it. This book is full of useful information for the remainder of the escape room. The first page gives us our first clue:

Pantry Code:

Butter, Dairy, Citrus, Greens

Armed with this information, head over to the Pantry door. To the right of the door you will see a poster on the wall, which splits up the various food groups. You’ll see each food group is given a number from 1-7 on the outside of the circle. Now we just need to transpose the code from the cookbook into numerical form using this poster:

  • Butter: Group 7
  • Dairy: Group 4
  • Citrus: Group 2
  • Greens: Group 1

As such the code for the Pantry is 7421. Use this on the padlock to unlock it. You’ll then need to use the Kitche-Tron 3000 on the door to enter.

First Course: Salad

Now we can start preparing food, and the first course is salad. Enter the Pantry and go straight ahead to the shelving unit on the far side to pick up the Salad Ingredients. Return to the kitchen and go over to the cookbook. Flip over the page of the cookbook for a diagram for the Salad Recipe. Follow the wavy lines to connect the Ingredients to the Chop Setting numbers. You will find that:

  • Apples = 2
  • Walnuts = 4
  • Lettuce = 1
  • Celery = 3

Now turn right and go to the end of the island, and you’ll find the salad preparation area. Use your Salad Ingredients here. This will separate the four salad ingredients out into bowls. Interact with the Salad Shooter to power it on with the Kitche-Tron 3000. Now you need to add your ingredients at the correct Chop Setting levels as written above. It doesn’t matter which order you do the ingredients, just make sure the correct Chop Setting number is in the machine before you select the ingredient. Then when you have done it for all four, you can pick up the Delicious Salad.

Now turn around and use the Delicious Salad on the delivery train to send out the first course.

Second Course: Soup

Now for the soup. Head back into the Pantry. Look to left of where you found the Salad Ingredients, to find the Soup Ingredients. Now again head back to the cookbook and turn the page for your Soup tips. On this page, you’ll see the following:

Ingredients Carrots, Garlic Cloves, Onion, Cups of Broth

Nutritional info: 20 mg of Vitamin C, 4g of Fiber, 4g of Sodium, 2g of Protein

Annoyingly the amounts of each ingredient we need to make the perfect soup is crossed out. But we have been given the accompanying nutritional information. To use this, we need some additional detail, so lets head back into the Pantry and look for helpful posters on the wall. In there we learn the following:

Each carrot has 4mg of Vitamin C. Good for the eyes, great for the soul.

Onion. Two grams of Fiber in every one

Did you know? Each cup of our delicious broth contains only one gram of Sodium!

Stronger than you think… A clove of garlic has 1/2 gram of Protein. Try that on for size

So now we know the nutritional information of all our ingredients, and the soup nutritional breakdown, we can work out the quantities of each ingredient needed for the soup

  • Carrots: 20mg of Vitamin C, 4mg per carrot = 5 carrots
  • Onion: 4g of Fiber, 2g per onion = 2 onions
  • Broth: 4g of Sodium, 1g per cup = 4 cups of broth
  • Garlic: 2g of Protein, 1/2g per garlic clove = 4 cloves of garlic

With this information, exit the Pantry, and look to the wall on your left to see the stove with the large pot on it. Use your Soup Ingredients to lay everything out. Now put in the quantities as outlined above into the pot. Then use your Kitche-Tron 3000 to blend it together and you will receive Delicious Soup.

As before, take this to the delivery train to serve it.

 

Main Course: Burgers

Now for some burgers. Head over to the cookbook and flip the page once more. There’s a lot of information on this page, but for now we just need to focus on the clue on the top of the page:

Use the Mystery MEAT

The clue here is the word MEAT. Now head into the Pantry, and turn left into the cold storage area. Directly in front of you is a chiller box. Interact with it to turn the cogs on top. You’ll notice that the first COG on the left has a hole in it revealing a letter, and the other two have holes in that reveal numbers. What this means is each letter has a corresponding number. You need to spin the cogs until the letters spelling out the word MEAT are revealed, and jot down their numbers. They are:

  • M = 30
  • E = 15
  • A = 90
  • T = 45

This gives you the code 30, 15, 90, 45. now move the cursor to interact with the yellow handle on the box. This will take you to the side of the box with a dial containing those numbers. Move the yellow handle over the numbers in the code, in that order. Once you have done so the box will open and you can grab the Burger Ingredients. Now before you leave the Pantry, turn to your left, and on the shelf grab the piece of paper, which is the Slang Dictionary. Pin the Slang Dictionary straight away.

Now exit the Pantry and return to the cookbook. Make a note of the clues here:

Grill the patty. Not on the hoof, but not a hockey puck either.

Make ’em cry

Add red & yellow paint.

Take it through the garden, but 86 the rose.

Last but not least, add the secret ingredient.

Now with our handy pinned Slang Dictionary we can translate this recipe. All the phrases are in your pinned document, but in summary you will need to:

  • Grill the burger to Medium
  • Add Onions
  • Add ketchup and mustard
  • Add lettuce but not tomato
  • Add pickles

Now head over to the grill, which is just to left from where you made the Soup. Use you Burger Ingredients to set everything up. Then follow the instructions above to create Delicious Burgers. As before send them on the train.

A Poisoned Panic

Oh no, everyone’s been poisoned, and we need to find an antidote. As before, your first port of call should be the cookbook. On it’s final page it references a top secret dessert. You’ll see three circle designs next to a picture of a strawberry, an orange, and a piece of broccoli. The easiest thing to do here is to simply sketch the three circular designs, remembering which one goes with which fruit.

When you’ve done that, we need to make our way to the dessert trolley. This can be found by exiting the kitchen, and turning right and heading down the steps towards the fireplace. At the bottom of the steps look to your left to see a dessert trolley with three jellies in it.

Firstly for each jelly, replicate the circular patterns that you jotted down in the circle section beneath each jelly. The one on the far left is for strawberry, the middle is orange, and the one on the right is broccoli. Once you’ve done that, use the handles on each jelly to rotate them. After a few rotations, a number inside each jelly should appear. It will reveal the code:

375

With this code, exit the cafeteria completely by the newly opened door, and head left. Around the side of the building you will see some steps leading down and Eel is waiting for you. Input the code into the lock to open it and head inside.

Final Course: Dessert

There’s a lot to look at in the Chef’s office, but the main thing to do is to look at the wind-up cat on the wall to your left. Interacting with it will cause it to look in various directions, at different hats. The directions it looks in is always:

  1. Up
  2. Right
  3. Up-Right
  4. Left
  5. Up-Left

This gives you 5 different hats, in a certain order. Now look at the opposite wall, behind the desk, and you should see a calendar. You’ll notice that on this calendar each hat is worn on a different day. So now we want to translate our hats into days of the week. This gives us:

  1. Thursday
  2. Friday
  3. Monday
  4. Saturday
  5. Wednesday

Now head over to the fridge, which is to the right of the wall-cat. It will have a combination on it that is made up of days. Use the above code to unlock the fridge. Inside is the Instant Antidote (Just Add Dairy). As the name suggests we need to add dairy to this concoction to make it work.

Head back into the cafeteria, and back to the dessert station, where the jellies were. To the right of that is a drinks machine. There are various different options but considering we need to add dairy to the antidote, we need to pour some Milk into a cup (Interact with the Milk spout to do this.) Then use your Instant Antidote (Just Add Dairy) on the cup. Pick up the Antidote Float.

Then deliver this to the poisoned staff and you have finished this escape room.

Congratulations you have completed the Yes, Chef escape room in Escape Academy: Escape from the Past.

 

CLICK HERE TO GO BACK TO THE MAIN ESCAPE ACADEMY GUIDE

CLICK HERE TO GO BACK TO THE MAIN ESCAPE FROM THE PAST GUIDE

PREVIOUS: NO MORE MISTER HEIST GUY

NEXT: A TRYING TRIAL

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Escape Academy It’s Not Rocket Science Walkthrough https://www.godisageek.com/2023/06/escape-academy-its-not-rocket-science-walkthrough/ Tue, 20 Jun 2023 17:00:04 +0000 https://www.godisageek.com/?p=279370 Houston, we have a problem

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It’s Not Rocket Science is the second escape room in the Escape Academy DLC Escape from the Past by Coin Crew Games, and here is our walkthrough to help you through every step:

Escape Academy It’s Not Rocket Science Walkthrough Details

Time to complete: 40 Minutes

Difficulty Rating: 4/5

Walkthrough

Grease the Gears

From the outset, head out of the truck and turn to your left, to see an old-school gas pump. On it you will see the following information:

Last Sale: 6 Gallons

Charge: $2.26 includes a 40c service charge.

From this information, we can do a bit of quick maths to work out that the cost of each Gallon of gas is actually 31 cents.

Now head inside the building just to the right of the pump. We need to find some money. For this head over to the right wall, and you will see some lockers. Open the second locker from the left – this is Sandy’s locker – and interact with the red purse to acquire 1 Cent Coins, 5 Cent Coins, and 10 Cent Coins.

Now turn back towards the door you came in, and just to the right of it you will see another internal door. It has a sign on it that reads:

1 Gal. Gas Please

Now we know from the calculations we did earlier, that the answer is 31 cents. There are 4 slots on the door to enter coins. Using the coins we picked up, place a 10 Cent Coin in 3 slots and then a 1 Cent coin in the last slot. This will unlock the door.

Head inside to the car on the far side. Head towards the bonnet. You’ll find a key lock there. But more importantly, you’ll also get a good look at the license plate, which reads:

20L35R5L

These are the directions for the safe lock on the car hood. You need to turn the car key left until it reaches 20, then right until it reaches 35, then left until it reaches 5. Doing so will unlock the hood.

Head over to the workbench to pick up the Thermocodex Spark Plugs. Return to the engine and use them on it. Now you need to arrange to spark plugs on the engine to avoid overheating it. You can refer to poster on the wall to see which spark plugs have the best heat resistance, and put those spark plugs against the nodes with the largest scorch marks around them. If you’re still struggling the correct order of spark plugs from top to bottom is:

Green, Dark Blue, Light Blue, Red, Yellow

Now, with that fixed, turn to your left and interact with the chain to release the shutters. Then interact with the car door to head inside and start the engine to move the car outside.

With the car moved, you can head into the grease pit underneath and pick up the Engine Grease. Now head outside to the rocket. Climb the ladder by the rocket to reach the panel high up where the gears are grinding together. Use the Engine Grease to get the gears moving again.

 

Measure TWICE

Head back to the main workshop and to the lockers again. This time, open the one on the far right – Charlie’s locker. Pick up Charlie’s Favourite Record. We’ll come back later to unlock the backpack. Look to your left and head over to the corner of the room where there are loads of music posters on the wall and a record player. Use Charlie’s Favourite Record on the Record Player. It won’t play though because it has no power.

Interact with the button on the front of the Record Player to open it up and see the electric boards inside. We need to reorganise them so that they fit together properly. The key to this is to notice the pins on the edge of each piece. They need to interlock with another piece to create a complete rectangle with no spare pins. You’ll need to move the pieces around a fair bit. See the final solution below so you know what you’re aiming for:

Once done, you can now Interact with the Record to play it and hear the song. The song that plays is all about a glass of water. Now look at the posters on the wall. You will see on the top left of the back wall a poster referring to a “Tall glass of water” by a band called the SOLVE. This is the clue you need.

Head back to Charlie’s locker and interact with the backpack and enter the code SOLVE into the lock combination. Then grab the Measuring Tape and the Cryptic Schematic from the backpack. Pin the Cryptic Schematic.

Now turn completely around and head to the far side of the workshop. You’ll see a noticeboard in the corner with the following message on it:

Metal shop password?

Measure TWICE!

The clue here is the word “TWICE” Refer to your pinned Cryptic Schematic and you’ll see that each length of the peculiar shape has a letter attached to it. And then there is the same shape on the blackboard. Identify each length representing the letters T, W, I, C and E. The go to blackboard shape and use your Tape Measure to measure how long each length is. Each length measurement is a number for the code to the metal shop door.

You’ll find the following measurements:

  • T = 7
  • W = 6
  • I = 2
  • C = 8
  • E = 3

Putting this code into the door lock to the left of the blackboard will unlock the Metal Shop room.

 

Weld the Panel

Head into the Metal Shop room and pick up the Welding Kit on the desk in front of you. Then head back outside and leave the Workshop.

Approach the rocket, and you will see on the front of it that a panel is falling off. Use the Welding Kit to move it into place. Then trace around the edge of the panel with the Welding Kit to weld the panel to the rocket. Once this is done you’ll hear the familiar Escape Academy tune.

 

Finish the Fin

Now head back into the Workshop and turn immediately to your right. In the corner of the room, under the window is the Unfinished Fin to pick up. Turn around and look at the benches of the workshop. You’re going to want to head to the furthest back bench, ad to the left hand side – near the door to the Metal Work shop. Here you will find the Safety Goggles that you can interact with.

This will zoom in and reveal arrows in a specific order:

 ↑ ↓ ↑ ↓ ↑ ↓ ↓

However, this is not the code we need, because we need think a bit cleverer. Because actually if you wear the goggles your perspective would change, and the code would be reversed, meaning the true code is this:

↓ ↓ ↑ ↓ ↑ ↓ ↑ 

With this code noted down, head back over towards where you picked up the Unfinished Fin. You’ll notice the workbench nearest there has a cutting machine on it. On the end of the workbench farthest from where you found the fin, you’ll see an area you can interact with. It reads SAFETY FIRST with a set of levers you can put in either the up or down position. Use the code we found (↓ ↓ ↑ ↓ ↑ ↓ ↑ ) and arrange the levers in that order, and then flip the switch to the left.

This will turn on the blade. Use your Unfinished Fin on the blade and then pick it up to receive the Rocket Fin. Now head outside back to the rocket. Look around the back of the rocket to see a section with a missing fin. Use the Rocket Fin there to attach it.

 

Monstrong, we have a Problem

Now with the Gears greased, the panel welded on and the rocket fin replaced, we should be good to launch. Head back to the truck where Monstrong is, and press the big red launch button. That’s everything done right? Well no, disaster strikes, and the platform holding the rocket collapses. Now the rocket is aimed at the Headmaster’s Tower, and we need to fix it before it launches! And Monstrong is zapped, meaning it’s up to us!

Tow the Rocket

The one convenient thing that has happened as a result of the platform collapse, is the ladder has landed against the workshop. This now provides you with the means to climb up and reach the office above. Head inside. You’re looking for various different keys here.

Head to the workbench on the left to pick up the Key J and the Key Blanks. Then look to your right, and see the main office desk. From there pick up the Key O. Then turn right again, to see an anvil at the side of the room with Key E on it.

Before you leave look to the far left of the room to see a blackboard with a picture of a car on it with the phrase:

“Faithfully sealed by and AVERAGE JOE lock”

This is our clue for later.

Armed with the keys, we need to head back to the Metal Shop room.

To the right of where you picked up the Welding Kit is a Key Measuring Station. If you use each of your three Keys (Key J, Key O and Key E) on it, you will find out their different pin layouts. For reference each key comes out as follows:

  • Key J: 35332
  • Key O: 24235
  • Key E: 13435

Now our clue from earlier said that the key to the car was an “Average JOE” lock. So what we need to do is take the average of each number for each pin, to get our new key arrangement:

  • Pin 1 (Average of 3, 2, 1) = 2
  • Pin 2 (Average of 5, 4, 3) = 4
  • Pin 3 (Average of 3, 2, 4) = 3
  • Pin 4 (Average of 3, 3, 3) = 3
  • Pin 5 (Average of 2, 5, 5) = 4

So the layout for our Average JOE key needs to be 24334.

Now turn to your right and look at the Key Cutting Machine. Place one of you Key Blanks in it. And then cut the key from left to right using the 24334 code. Then pick up the Custom Key and head back outside to the car. Use the Custom Key on the back of the car to unlock it and grab the Tow Hook.

Use the Tow Hook on the collapsed platform and then head into the car and turn on the ignition. This will correct the platform and allow the rocket to fire vertically as intended.

Congratulations you have completed the It’s Not Rocket Science escape room in Escape Academy: Escape from the Past.

 

CLICK HERE TO GO BACK TO THE MAIN ESCAPE ACADEMY GUIDE

CLICK HERE TO GO BACK TO THE MAIN ESCAPE FROM THE PAST GUIDE

PREVIOUS: OLD RIVALS

NEXT: NO MORE MISTER HEIST GUY

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Amazon Games announces Lost Ark June Update https://www.godisageek.com/2023/06/amazon-games-announces-lost-ark-june-update/ Tue, 06 Jun 2023 11:00:17 +0000 https://www.godisageek.com/?p=278670 The final piece of the Ark

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Today, Amazon Games announced the Lost Ark June update. This latest update brings several additions including a new storyline, 4-player dungeon, the final 25 floors of Fortunespire, as well as quality of life updates, player improvements, and cosmetics.

You can check out the trailer for the Lost Ark June 2023 update below:

 

What to expect in the Lost Ark June Update

Explore Elgacia

The Demon invasion beginning in South Vern and the Legion Commanders’ powers are growing with the Chaos Gates all over world. With Kazeros’ resurrection nigh due to the Dimensional Rift, it’s time for gates of Elgacia to open. Kadan and Nineveh will lead you to Elgacia, the land of Lazeniths.

Players will explore Ereonnor, the city of light built in reverence to the Gods, as well as the blessed Hestera Garden and the sacred Mount Phylantos as they uncover the secrets of the Lazeniths. The continent of Elgacia arrives in the June Update next week, on June 14, 2023.

Note: Venturing to Elgacia will require Item Level 1460.

Kayangel Abyssal Dungeon

The storyline isn’t the only epic experience in Elgacia. Kayangel, Light’s Sanctuary also arrives— a 4-player Abyssal Dungeon that can be accessed after completing the Elgacia story. The Kayangel Abyssal Dungeon has two difficulties; Normal and Hard, and has 4 gates to save your progress.

  • Normal Mode will require Item Level 1540+
  • Hard Mode will require Item Level 1580+

The harder the difficulty, the more impressive the rewards will be, one of which enables the ability to upgrade Ancient Legion Raid gear set bonuses to level 3, and another that upgrades Relic Ability Stones to Ancient.

Lost Ark is out now on PC.

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Amnesia: A Machine for Pigs is free on GOG right now https://www.godisageek.com/2023/06/amnesia-a-machine-for-pigs-is-free-on-gog-right-now/ Tue, 06 Jun 2023 10:30:42 +0000 https://www.godisageek.com/?p=278667 Get it before it's too late

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To celebrate the launch of Amnesia: The Bunker launching on GOG today, gamers can also get their hands on the previous title in the series, Amnesia: A Machine for Pigs for free.

That’s right for the next 72 hours (and counting, as it’s already been live a couple of hours), you can log on to GOG and get your copy of Amnesia: A Machine for Pigs for free as part of their Giveaway service.

You can either head on over to the Machine for Pigs game page here, or alternatively head on over to the GOG Giveaway page here to nab it too.

Why you should get Amnesia: A Machine for Pigs for free

Here’s what Michael Murphy had to say when he reviewed the game back in 2013:

A Machine for Pigs achieves exactly what it sets out to do, and weaves an interesting and engaging narrative around a core of pure terror. It has some shortcomings, and fans of the original may be slightly disappointed with the removal of certain features, but the game is still terrifying, immersive and well crafted.

Amnesia: The Bunker

The reason for the freebie, is of course that today is the release date of the next in the Amnesia series, Amnesia: The Bunker, which is also now available to purchase on GOG and other digital distribution services.

You can check out Chris White’s review of the game here, to find out why it’s definitely one you should be playing if you’re a fan of horror titles.

Additionally, if you find yourself stuck, we have a couple of handy guides for you to help you out on some of the game’s trickier sections

Amnesia: The Bunker | How to find the Code

Amnesia: The Bunker | How to get the Detonator Handle

 

Other GOG Updates

On top of that, today at 2 PM UTC, a preorder of Jagged Alliance 3 will go live on GOG. The game is set to be released on July 14, 2023, and until then, you will be able to preorder Jagged Alliance 3 on GOG with a -20% discount.

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Viewfinder asks you to try a new perspective, literally | Hands-on preview https://www.godisageek.com/2023/06/viewfinder-asks-you-to-try-a-new-perspective-literally-hands-on-preview/ Mon, 05 Jun 2023 13:00:07 +0000 https://www.godisageek.com/?p=278121 A new perspective

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A good puzzler, generally needs to do two things well. One: it needs to have an interesting basis for its puzzles that is simple to understand, but deep enough to offer variety. But secondly it needs to utilise this to create puzzles that tread the right balance of accessibility and challenge. And after spending some time with the early part of Viewfinder by Sad Owl Studios, it’s looking pretty promising on both fronts.

In the case of Viewfinder, its unique mechanic is about images and perspective. You move around a 3D space in a first-person perspective. Around the areas, you will find old Polaroid-style pictures that you can collect. You then use these images to change the world around you. By holding up an image and using it, you replace what was in front of you with the new image. The image is then transformed into a 3D replica, meaning any walkways or walls are now in front of you for you to traverse with real depth to them.

The idea is not cosmetic, but fundamental to the puzzle-solving. The idea for each puzzle is to get to and use the teleporter in the area you’re in. So by using these pictures, and manipulating the landscape, you can make the seemingly unreachable teleporters suddenly much more attainable. The simplest idea could be there is a bridge in the picture, that now appears that you can use to cross a gap to your goal.

But this is just the start of Viewfinder’s ideas. You soon learn you can rotate the images for example, so all of a sudden walls in the picture can be rotated 90 degrees to form that new platform you need. Or maybe think even more out of the box and rotate 45 degrees instead for a handy ramp to a previously unreachable higher ledge. Also given your 3D space, you can also change the perspective of how you enter the picture area. Look at your feet and place the image, and you will fall into the picture from above, which depending on the picture you’ve found, could give you just the right perspective to proceed.

And so Viewfinder goes on with its ideas. Some teleporters need powering with batteries which you must locate in the area, or in some cases, use a clever combination of pictures to recreate new ones. Certain levels also allow you to take new photos or photocopy ones you’ve found, further expanding your options to get to the goal. And all of these ideas are just in the early levels that form the preview.

It’s certainly an interesting puzzler, requiring you to rethink perspective and momentum. Like a quirky blend of Portal and Superliminal. You need to retrain your brain on what’s possible here. But Viewfinder does a good job of tutorialising each new concept both through on-screen prompts but also introductory puzzles that put it into practice before moving on to trickier puzzle areas. As such the learning curve so far feels well-paced and welcoming. Sure, you’ll get stumped whilst you figure out what each level wants you to do. But experimenting is part of the fun, and restarting is quick and forgiving if you do mess up.

It’s also clear from the first few levels, that there’s a level of mystery to Viewfinder’s setting. As you progress through the various puzzles, you’ll uncover prior recordings of conversations from previous residents, and it suggests that there’s an intriguing plot to uncover as you get into the latter part of the game. It’s a notable addition to the standard puzzles, and remains to be seen how far it goes in the full game.

But perhaps the best thing I can say about Viewfinder is that its first few levels really whetted my appetite for more. It sets its stall out early but clearly wants to bring you along for its perspective-morphing ride. I hope that its sheer variety of ideas to mix up the puzzling maintains throughout, as if so, this could be a very accomplished puzzle experience. I look forward to playing the full game and seeing where the puzzling path takes me.

Viewfinder is coming to PC in 2023.

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Age of Wonders 4 Faction | Gloom Hooknail https://www.godisageek.com/2023/04/age-of-wonders-4-faction-gloom-hooknail/ Thu, 27 Apr 2023 13:00:56 +0000 https://www.godisageek.com/?p=276788 Bare your Soul

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Gloom Hooknail is one of the Factions available to you in Age of Wonders 4. They are the leader of the Necrotic Goblins Faction in the game. Like all Factions, this one comes with plenty of unique buffs, affinities, and perks to wrestle with when deciding which Faction to go for.

Luckily for you, we’ve pulled together all the faction information for Age of Wonders 4 altogether in one place to help you decide which faction will suit you.

So read on to discover everything you need to know about the Gloom Hooknail Faction in Age of Wonders 4.

 

Age of Wonders 4 Faction | Gloom Hooknail Faction details

Age of Wonders Gloom Hooknail Hero Details

Hero Name: Gloom Hooknail

Hero Type: Champion

Hero Detail: A ruler rises from the ranks of their people.

Hero Affinity:

  • Shadow Affinity: 5
  • Chaos Affinity: 1

Hero Perks:

  • All Cities have +10% Gold income and +20 City Stability
  • All non-Hero Units gain +20% Experience
  • Start with +100 Relation with Free Cities

Tome Details

Stating Tome: Tome of Souls

Tome Overview: Harvest Souls from your enemies and create Undead creatures. Specialize in expendable units and starting your Soul economy.

Initial Bonus:

  • +2 Shadow Affinity
  • Soul Harvest – Tome Passive
  • Soul Collector – Novice Hero Skill

Research:

  • Soulbinders – Unit Enchantment
  • Bone Golem – Unit
  • Soul Fire – Damage Spell
  • Soulbind Army – Enemy Army Spell
  • Soul Overflow – Buff Spell

Flavour Text:

“Bodies are frail, yet strong is the will of all souls to cling to life. Grant them their desire! Craft them vessels of rotten flesh and bone! Even the fiercest foe shall serve your wishes when raised from the battlefield. For death reaches all, and, in death, you will dwell.”

– Necrom, the Cursed Hand

Race Details

Race: Necrotic Goblins

Traits:

  • Fast Recuperation
  • Sneaky

Culture:

  • Dark
  • Ruthless Raiders
  • Scions of Evil

Flavour Text:

Gloom Hooknail, the Dark Lady, rewards cruelty. She is fickle and deliberately impulsive, keeping her servants in a state of constant fear while competing for her favor. She loves cruel assassins and rewards the most deplorable acts of depravity, for they amuse her.

They creep deep in the dark, which they love and despise. Corrupted Goblins see the fair and laughing souls and let hate and envy fill them. They may not be strong in might, but their minds are devious and filled with a cruelty that horrifies.

Starting Equipment

  • Staff of Fire

 

PREVIOUS: HAM BINGER

NEXT: KRUUL BLIGHTLORD

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Age of Wonders 4 Faction | Artica https://www.godisageek.com/2023/04/age-of-wonders-4-faction-artica/ Thu, 27 Apr 2023 13:00:53 +0000 https://www.godisageek.com/?p=276894 Frozen power

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Artica is one of the Factions available to you in Age of Wonders 4. They are the leader of the Gnarled Frostlings Faction in the game. Like all Factions, this one comes with plenty of unique buffs, affinities, and perks to wrestle with when deciding which Faction to go for.

Luckily for you, we’ve pulled together all the faction information for Age of Wonders 4 altogether in one place to help you decide which faction will suit you.

So read on to discover everything you need to know about the Artica Faction in Age of Wonders 4.

 

Age of Wonders 4 Faction | Artica Faction details

Age of Wonders Artica Hero Details

Hero Name: Artica

Hero Type: Wizard King

Hero Detail: A powerful Wizard seeking dominion over a new realm.

Hero Affinity:

  • Shadow Affinity: 3
  • Chaos Affinity: 2
  • Nature Affinity: 1

Hero Perks:

  • All Cities have +10% Mana Income
  • +5 World Map Casting Points and Combat Casting Points per level of the Wizard King
  • Wizard Kings have the Overchannel ability in Combat.

Tome Details

Stating Tome: Tome of Cryomancy

Tome Overview: Specialize in dealing Frost Damage and inflicting Frozen.

Initial Bonus:

  • +2 Shadow Affinity
  • School of Cryomancy – Special Province Improvement
  • Frost Weapons – Novice Hero Skill

Research:

  • Frost Blades – Unit Enchantment
  • White Witch – Unit
  • Ice Coffin – Damage Spell
  • Blizzard – Enemy Army Spell
  • Summon Lesser Snow Spirit – Summon Spell
  • Frost Arrows – Unit Enchantment

Flavour Text:

“When all the world has turned to ice, I see a pure Frostling paradise! Frost their limbs and make their bones brittle, entombed in icy blood! Summon the blizzard to freeze flesh and inspire fear that hearkens back to a time when mortals huddled in caves fearing the cold would claim them…”

– Artica the Cold, Queen of the Frostlings

Race Details

Race: Gnarled Frostlings

Traits:

  • Fast Recuperation
  • Arctic Adaptation

Culture:

  • Barbarian
  • Ruthless Raiders
  • Powerful Evokers

Flavour Text:

Her icy filigree sparkles, catching iridescent sheets of boreal ghost-light. Think not to captivate this one, for her heart is frigid. Artica haunts the snowy drifts of winter, leaving no footprints. Goddess to her Frostling subjects, they alone tolerate her frigid isolation

Specialized people who adore the ice and snow, Frostlings thrive in inhospitable glacial realms. Their frigid adaptation allows them to raid the rich lands that border the frozen wastes, spreading their cold unfeeling ice as a blizzard.

Starting Equipment

  • Staff of Spirit

 

PREVIOUS: BLINT THE UNDERDELVER

NEXT: MESHARA THE RADIANT

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Age of Wonders 4 Faction | Kruul Blightlord https://www.godisageek.com/2023/04/age-of-wonders-4-faction-kruul-blightlord/ Thu, 27 Apr 2023 13:00:52 +0000 https://www.godisageek.com/?p=276821 Kruul rats

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Kruul Blightlord is one of the Factions available to you in Age of Wonders 4. They are the leader of the Fiendish Rodents Faction in the game. Like all Factions, this one comes with plenty of unique buffs, affinities, and perks to wrestle with when deciding which Faction to go for.

Luckily for you, we’ve pulled together all the faction information for Age of Wonders 4 altogether in one place to help you decide which faction will suit you.

So read on to discover everything you need to know about the Kruul Blightlord Faction in Age of Wonders 4.

 

Age of Wonders 4 Faction | Kruul Blightlord Faction details

Age of Wonders Kruul Blightlord Hero Details

Hero Name: Kruul Blightlord

Hero Type: Champion

Hero Detail: A ruler rises from the ranks of their people.

Hero Affinity:

  • Chaos Affinity: 5
  • Nature Affinity: 1

Hero Perks:

  • All Cities have +10% Gold income and +20 City Stability
  • All non-Hero Units gain +20% Experience
  • Start with +100 Relation with Free Cities

Tome Details

Stating Tome: Tome of the Horde

Tome Overview: Turn your cheapest units into large, deadly armies. Specialize in summoning and buffing Tier 1 units.

Initial Bonus:

  • +2 Chaos Affinity
  • Mob Camp – Special Province Improvement
  • Battle Seeker Training – Novice Hero Skill

Research:

  • Spawnkin – Minor Race Transformation
  • Fury of the Horde – Buff Spell
  • Houndmaster – Unit
  • Blaze of the Horder – Damage Spell
  • Summon Irregulars – Summon Spell

Flavour Text:

“IMasters of the Horder understand the power of large numbers, of masses riled up in a frenzy. Ultimately, our hounds of war will tear apart the strongest knights and most cunning warlocks. Our enemies’ biggest mistake is to underestimate how many thralls we command, and how little we care about their lives.”

– Swarmcaller Trass, Ratkin War-chief

Race Details

Race: Fiendish Rodents

Traits:

  • Quick Reflexes
  • Overwhelm Tactics

Culture:

  • Barbarian
  • Prolific Swarmers
  • Ritual Cannibals

Flavour Text:

Kruul embodies the prowess of his kin, despising any lies propagated against his people. He especially hates the one regarding his origins that suggests they were the results of a Godir’s experimentation crossbreeding rodents and humans, and that in a moment of bloodlust they ate their own creator. Any hint of that story will drive him into a murderous frenzy.

The Fiendish Rodents strive to embody their master’s best qualities. As such, they are driven by an insatiable bloodlust and almost gleeful addiction to malevolence and pain.

Starting Equipment

  • Poison Orb
  • Horse

 

PREVIOUS: GLOOM HOOKNAIL

NEXT: DAFAL DEA

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Age of Wonders 4 Faction | Alfred Elderston https://www.godisageek.com/2023/04/age-of-wonders-4-faction-alfred-elderston/ Thu, 27 Apr 2023 13:00:50 +0000 https://www.godisageek.com/?p=276715 Uniting under one banner

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Alfred Elderston is one of the Factions available to you in Age of Wonders 4. He is the leader of the Destined Humans Faction in the game. Like all Factions, this one comes with plenty of unique buffs, affinities, and perks to wrestle with when deciding which Faction to go for.

Luckily for you, we’ve pulled together all the faction information for Age of Wonders 4 altogether in one place to help you decide which faction will suit you.

So read on to discover everything you need to know about the Alfred Elderston Faction in Age of Wonders 4.

 

Age of Wonders 4 Faction | Alfred Elderston Faction details

Age of Wonders Alfred Elderston Hero Details

Hero Name: Alfred Elderston

Hero Type: Champion

Hero Detail: A ruler rises from the ranks of their people.

Hero Affinity:

  • Order Affinity: 4
  • Nature Affinity: 1
  • Materium Affinity: 1

Hero Perks:

  • All Cities have +10% Gold income and +20 City Stability
  • All non-Hero Units gain +20% Experience
  • Start with +100 Relation with Free Cities

Tome Details

Stating Tome: Tome of Faith

Tome Overview: Heal and support your units through the power of the Faithful.

Initial Bonus:

  • +2 Order Affinity
  • Abbey – Special Province Improvement
  • Mending Touch – Adept Hero Skill

Research:

  • Army Heal – Friendly Army Spell
  • Staves of Mending – Unit Enchantment
  • Chaplain – Unit
  • Faithful Whispers – Sustained City Spell
  • Convent – City Structure
  • Wrath of the Faithful – Combat Spell

Flavour Text:

“When faith fuels the embers of one’s spirit, it is like a soothing balm upon soul and sinew. It binds wounds, it strengthens limbs, it spread like the light of a blazing sun from one deserving body to the next. Keep the faith, stoke it, and it shall bolster your believers for all time!”

-Anon, Archon Wizard of Life

Race Details

Race: Destined Humans

Traits:

  • Fast Recuperation
  • Adaptable

Culture:

  • Feudal
  • Chosen Uniters
  • Great Builders

Flavour Text:

When he was a young prince, Alfred saw the deaths of his parents at the hands of an invading Wizard. In order to protect his people, he united the splintered factions of Athla under one banner and started the search for a new home.

After the return of the Wizard Kings, the many human factions of Athla were unable to rise against the invasion. It took a great hero – a young prince who knew tremendous loss, to unite them under the banner of the Destined Humans.

Starting Equipment

  • Lance
  • Horse

 

NEXT: ZAETHYL SILVERLEAF

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Age of Wonders 4 Faction | Asgera Spinesplitter https://www.godisageek.com/2023/04/age-of-wonders-4-faction-asgera-spinesplitter/ Thu, 27 Apr 2023 13:00:48 +0000 https://www.godisageek.com/?p=276778 Blood of the Orcs

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Asgera Spinesplitter is one of the Factions available to you in Age of Wonders 4. They are the leader of the Bloodfang Orcs Faction in the game. Like all Factions, this one comes with plenty of unique buffs, affinities, and perks to wrestle with when deciding which Faction to go for.

Luckily for you, we’ve pulled together all the faction information for Age of Wonders 4 altogether in one place to help you decide which faction will suit you.

So read on to discover everything you need to know about the Asgera Spinesplitter Faction in Age of Wonders 4.

 

Age of Wonders 4 Faction | Asgera Spinesplitter Faction details

Age of Wonders Asgera Spinesplitter Hero Details

Hero Name: Asgera Spinesplitter

Hero Type: Champion

Hero Detail: A ruler rises from the ranks of their people.

Hero Affinity:

  • Chaos Affinity: 4
  • Nature Affinity: 2

Hero Perks:

  • All Cities have +10% Gold income and +20 City Stability
  • All non-Hero Units gain +20% Experience
  • Start with +100 Relation with Free Cities

Tome Details

Stating Tome: Tome of the Horde

Tome Overview: Turn your cheapest units into large, deadly armies. Specialize in summoning and buffing Tier 1 units.

Initial Bonus:

  • +2 Chaos Affinity
  • Mob Camp – Special Province Improvement
  • Battle Seeker Training – Novice Hero Skill

Research:

  • Spawnkin – Minor Race Transformation
  • Fury of the Horde – Buff Spell
  • Houndmaster – Unit
  • Blaze of the Horder – Damage Spell
  • Summon Irregulars – Summon Spell

Flavour Text:

“IMasters of the Horder understand the power of large numbers, of masses riled up in a frenzy. Ultimately, our hounds of war will tear apart the strongest knights and most cunning warlocks. Our enemies’ biggest mistake is to underestimate how many thralls we command, and how little we care about their lives.”

– Swarmcaller Trass, Ratkin War-chief

Race Details

Race: Bloodfang Orcs

Traits:

  • Strong
  • Ferocious

Culture:

  • Barbarian
  • Ruthless Raiders
  • Fabled Hunters

Flavour Text:

Brutality is Asgera Spinesplitter! She rallies her Orcs with a covenant of conquest, and nothing stands forever against her might.

Bloodfang Orcs are not known for their love of flower arranging or carving fruit into the shapes of tiny animals. They do enjoy the rhythm and visual poetry that results from repeatedly bashing a foe’s skull against a bloody rock until it caves in with a beautiful scarlet display of fleshy fireworks.

Starting Equipment

  • Greataxe

 

PREVIOUS: ZAETHYL SILVERLEAF

NEXT: TUGRUM HAMMERHALL

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Age of Wonders 4 Faction | Tugrum Hammerhall https://www.godisageek.com/2023/04/age-of-wonders-4-faction-tugrum-hammerhall/ Thu, 27 Apr 2023 13:00:41 +0000 https://www.godisageek.com/?p=276782 Master crafters

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Tugrum Hammerhall is one of the Factions available to you in Age of Wonders 4. They are the leader of the Mountain Dwarves Faction in the game. Like all Factions, this one comes with plenty of unique buffs, affinities, and perks to wrestle with when deciding which Faction to go for.

Luckily for you, we’ve pulled together all the faction information for Age of Wonders 4 altogether in one place to help you decide which faction will suit you.

So read on to discover everything you need to know about the Tugrum Hammerhall Faction in Age of Wonders 4.

 

Age of Wonders 4 Faction | Tugrum Hammerhall Faction details

Age of Wonders Tugrum Hammerhall Hero Details

Hero Name: Tugrum Hammerhall

Hero Type: Champion

Hero Detail: A ruler rises from the ranks of their people.

Hero Affinity:

  • Materium Affinity: 5
  • Nature Affinity: 1

Hero Perks:

  • All Cities have +10% Gold income and +20 City Stability
  • All non-Hero Units gain +20% Experience
  • Start with +100 Relation with Free Cities

Tome Details

Stating Tome: Tome of Rock

Tome Overview: Smash your enemies with the force of stone. Specialize in increasing your defenses and dealing Physical Damage.

Initial Bonus:

  • +2 Materium Affinity
  • Central Quarry – Special Province Improvement
  • Obsidian Weaponry – Novice Hero Skill

Research:

  • Earthkin – Minor Race Transformation
  • Gargoyle – Unit
  • Rock Blast – Damage Spell
  • Summon Lesser Stone Spirit – Summon Spell
  • Stone Skin – Buff Spell

Flavour Text:

“Earth! Rock! The very foundation of the world beneath our feet. Embrace it. Harness it. Use its solidity for both protection and pain. Call forth minions of stone, and turn your own skin into the hardest rock!”

– Blint the Underdelver, First Protector of the Molemen

Race Details

Race: Mountain Dwarves

Traits:

  • Tough
  • Defensive Tactics

Culture:

  • Industrious
  • Great Builders
  • Adept Settlers

Flavour Text:

Stout, hardy and stubborn beings who are used to living in the most rugged regions of their world. They are tough and used to taking a few hits in battle. They have trained to cover any gaps in their defensive formations. They have respect for smiths and other artisans, preferring a strong wall over a decorated palace.

They honor their builders and artisans, taking pride in their grand constructions. They are pioneers and settlers, founding cities wherever they go.

Starting Equipment

  • Greathammer

 

PREVIOUS: ASGERA SPINESPLITTER

NEXT: ENAM’RU ENKHANAN

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Age of Wonders 4 Faction | Raina the Golden https://www.godisageek.com/2023/04/age-of-wonders-4-faction-raina-the-golden/ Thu, 27 Apr 2023 13:00:39 +0000 https://www.godisageek.com/?p=276933 The Frog Queen

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Raina the Golden is one of the Factions available to you in Age of Wonders 4. They are the leader of the Cursed Toadlings Faction in the game. Like all Factions, this one comes with plenty of unique buffs, affinities, and perks to wrestle with when deciding which Faction to go for.

Luckily for you, we’ve pulled together all the faction information for Age of Wonders 4 altogether in one place to help you decide which faction will suit you.

So read on to discover everything you need to know about the Raina the Golden Faction in Age of Wonders 4.

 

Age of Wonders 4 Faction | Raina the Golden Faction details

Age of Wonders Raina the Golden Hero Details

Hero Name: Raina the Golden

Hero Type: Champion

Hero Detail: A ruler rises from the ranks of their people.

Hero Affinity:

  • Materium Affinity: 3
  • Nature Affinity: 2
  • Order Affinity: 1

Hero Perks:

  • All Cities have +10% Gold income and +20 City Stability
  • All non-Hero Units gain +20% Experience
  • Start with +100 Relation with Free Cities

Tome Details

Stating Tome: Tome of Enchantment

Tome Overview: Improve your units with Unit Enchantments and specialize in Physical Damage.

Initial Bonus:

  • +2 Materium Affinity
  • Runecarver’s Camp – Special Province Improvement
  • Sundering Strikes – Novice Hero Skill

Research:

  • Sunder Blades – Unit Enchantment
  • Seeker Arrows – Unit Enchantment
  • Summon Copper Golem – Unit
  • Awakened Tools – City Spell
  • Spell-Tempered Shields – Unit Enchantment

Flavour Text:

“Enchantment is truly a union of the worldly and the arcane, as it requires both a steady smithing hand and magical prowess. Enhance weaponry, tools of labor, and even your people, to see your empire rise above any other.”

– Edward Portsmith, Last Dreadnought of the Commonwealth

Race Details

Race: Cursed Toadlings

Traits:

  • Resilient
  • Water Adaptation

Culture:

  • Feudal
  • Adept Settlers
  • Great Builders

Flavour Text:

Raina was a powerful Human queen, who cared more for grandeur than for her subjects. One day an especially scorned and magically adept subject turned the Queen into a toad. Only a life of moderation can break the curse, but since Raina and her people have been toads for generations, this has proven an unsurmountable task.

The Cursed Toadlings originated as Raina’s most faithful followers. After the first shock of the curse had diminished, they accepted their new existence as semi-aquatic humanoids with valor.

Starting Equipment

  • Greatsword

 

PREVIOUS: KARISSA THE RED

NEXT: NEKRON THE RISEN

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Age of Wonders 4 Faction | Blint the Underdelver https://www.godisageek.com/2023/04/age-of-wonders-4-faction-blint-the-underdelver/ Thu, 27 Apr 2023 13:00:39 +0000 https://www.godisageek.com/?p=276892 Rolling in the Deep

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Blint the Underdelver is one of the Factions available to you in Age of Wonders 4. They are the leader of the Deep Dwellers Faction in the game. Like all Factions, this one comes with plenty of unique buffs, affinities, and perks to wrestle with when deciding which Faction to go for.

Luckily for you, we’ve pulled together all the faction information for Age of Wonders 4 altogether in one place to help you decide which faction will suit you.

So read on to discover everything you need to know about the Blint the Underdelver Faction in Age of Wonders 4.

 

Age of Wonders 4 Faction | Blint the Underdelver Faction details

Age of Wonders Blint the Underdelver Hero Details

Hero Name: Blint the Underdelver

Hero Type: Champion

Hero Detail: A ruler rises from the ranks of their people.

Hero Affinity:

  • Materium Affinity: 5
  • Nature Affinity: 1

Hero Perks:

  • All Cities have +10% Gold income and +20 City Stability
  • All non-Hero Units gain +20% Experience
  • Start with +100 Relation with Free Cities

Tome Details

Stating Tome: Tome of Rock

Tome Overview: Smash your enemies with the force of stone. Specialize in increasing your defenses and dealing Physical Damage.

Initial Bonus:

  • +2 Materium Affinity
  • Central Quarry – Special Province Improvement
  • Obsidian Weaponry – Novice Hero Skill

Research:

  • Earthkin – Minor Race Transformation
  • Gargoyle – Unit
  • Rock Blast – Damage Spell
  • Summon Lesser Stone Spirit – Summon Spell
  • Stone Skin – Buff Spell

Flavour Text:

“Earth! Rock! The very foundation of the world beneath our feet. Embrace it. Harness it. Use its solidity for both protection and pain. Call forth minions of stone, and turn your own skin into the hardest rock!”

– Blint the Underdelver, First Protector of the Molemen

Race Details

Race: Deep Dwellers

Traits:

  • Bulwark
  • Underground Adaptation

Culture:

  • Industrious
  • Wonder Architects
  • Adept Settlers

Flavour Text:

Blint listens. The earth trembles and he hears its murmurs. Patiently he waits below, hoarding his resources, until his means are sufficient to overhwlem the fools who waste their efforts on works of rock and stone to fortify themselves.

Blint’s Mole-folk, dubbed by many as the Deep Dwellers, are known for outstanding levels of patience and cunning. They possess the knowledge and instinctive ability to both raise glorious structures as well as tear them down in the most efficient manner possible.

Starting Equipment

  • Greathammer

 

PREVIOUS: WERLAC OF INSALDUR

NEXT: ARTICA

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Age of Wonders 4 Faction | Nekron the Risen https://www.godisageek.com/2023/04/age-of-wonders-4-faction-nekron-the-risen/ Thu, 27 Apr 2023 13:00:39 +0000 https://www.godisageek.com/?p=276935 Death becomes him

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Nekron the Risen is one of the Factions available to you in Age of Wonders 4. They are the leader of the Cruel Deathbringers Faction in the game. Like all Factions, this one comes with plenty of unique buffs, affinities, and perks to wrestle with when deciding which Faction to go for.

Luckily for you, we’ve pulled together all the faction information for Age of Wonders 4 altogether in one place to help you decide which faction will suit you.

So read on to discover everything you need to know about the Nekron the Risen Faction in Age of Wonders 4.

 

Age of Wonders 4 Faction | Nekron the Risen Faction details

Age of Wonders Nekron the Risen Hero Details

Hero Name: Nekron the Risen

Hero Type: Wizard King

Hero Detail: A powerful Wizard seeking dominion over a new realm.

Hero Affinity:

  • Chaos Affinity: 2
  • Astral Affinity: 2
  • Shadow Affinity: 2

Hero Perks:

  • All Cities have +10% Mana Income
  • +5 World Map Casting Points and Combat Casting Points per level of the Wizard King
  • Wizard Kings have the Overchannel ability in Combat.

Tome Details

Stating Tome: Tome of Warding

Tome Overview: Specialize in magic that protects your units from damage and retaliates against enemies that attack you.

Initial Bonus:

  • +2 Astral Affinity
  • Bolstering Support – Adept Hero Skill

Research:

  • Magical Wards – Minor Race Transformation
  • Summon Phatasm Warrior – Summon Spell
  • Mark of Invulnerability – Buff Spell
  • Static Shield – Buff Spell
  • Stave of Warding – Unit Enchantment

Flavour Text:

“Those who master the arcane are as a soothing breeze upon their allies, cushioning them in a protective blanket of air, buffeting away blows, and harnessing the lightning to smite those who dare come too close! A master of warding will find a myriad of ways to keep their subjects safe.”

– Tempest, Master of Storms

Race Details

Race: Cruel Deathbringers

Traits:

  • Fast Recuperation
  • Cold Blooded

Culture:

  • Dark
  • Prolific Swarmers
  • Ritual Cannibals

Flavour Text:

Driven by hunger, Nekron brings death to everyone and anyone impartially. He prefers to rule cities of undead, freed from disturbing qualities like free thought and disobedience. Control your emotions, for Nekron is attracted to suffering.

The Cruel Deathbringers were once something one could call Human. Now, they are little more than soulless husks who follow the bidding of their Arch Lich.

Starting Equipment

  • Lightning Orb
  • Horse

 

PREVIOUS: RAINA THE GOLDEN

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Age of Wonders 4 Faction | Fangir https://www.godisageek.com/2023/04/age-of-wonders-4-faction-fangir/ Thu, 27 Apr 2023 13:00:38 +0000 https://www.godisageek.com/?p=276884 Reach for the stars

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Fangir is one of the Factions available to you in Age of Wonders 4. They are the leader of the Moonrock Dwarves Faction in the game. Like all Factions, this one comes with plenty of unique buffs, affinities, and perks to wrestle with when deciding which Faction to go for.

Luckily for you, we’ve pulled together all the faction information for Age of Wonders 4 altogether in one place to help you decide which faction will suit you.

So read on to discover everything you need to know about the Fangir Faction in Age of Wonders 4.

 

Age of Wonders 4 Faction | Fangir Faction details

Age of Wonders Fangir Hero Details

Hero Name: Fangir

Hero Type: Wizard King

Hero Detail: A powerful Wizard seeking dominion over a new realm.

Hero Affinity:

  • Astral Affinity: 4
  • Materium Affinity: 2

Hero Perks:

  • All Cities have +10% Mana Income
  • +5 World Map Casting Points and Combat Casting Points per level of the Wizard King
  • Wizard Kings have the Overchannel ability in Combat.

Tome Details

Stating Tome: Tome of Warding

Tome Overview: Specialize in magic that protects your units from damage and retaliates against enemies that attack you.

Initial Bonus:

  • +2 Astral Affinity
  • Bolstering Support – Adept Hero Skill

Research:

  • Magical Wards – Minor Race Transformation
  • Summon Phatasm Warrior – Summon Spell
  • Mark of Invulnerability – Buff Spell
  • Static Shield – Buff Spell
  • Stave of Warding – Unit Enchantment

Flavour Text:

“Those who master the arcane are as a soothing breeze upon their allies, cushioning them in a protective blanket of air, buffeting away blows, and harnessing the lightning to smite those who dare come too close! A master of warding will find a myriad of ways to keep their subjects safe.”

– Tempest, Master of Storms

Race Details

Race: Moonrock Dwarves

Traits:

  • Tough
  • Underground Adaptation

Culture:

  • Mystic
  • Great Builders
  • Runesmiths

Flavour Text:

When the stars light up the night’s sky, it is said they are sparks from Fangir’s Astral anvil. Once a talented Dwarven artificer, Fangir traveled to the Astral Sea and emerged with expanding interests. Where first he controller rock and earth, he now aims to mold the Astral Flows themselves.

Originating from Athlan Dwarves, the Moonrock Dwarves are great builders and runesmiths. When they followed Fangir into the Astral Sea to hunt for riches, they emerged with new insights and aspirations. Why dig and fight for one realm when the stars themselves are there to be mined?”

Starting Equipment

  • Godir Greataxe

 

PREVIOUS: CINREN TOLIATH

NEXT: WERLAC OF INSALDUR

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Age of Wonders 4 Faction | Enam’Ru Enkhanan https://www.godisageek.com/2023/04/age-of-wonders-4-faction-enamru-enkhanan/ Thu, 27 Apr 2023 13:00:28 +0000 https://www.godisageek.com/?p=276784 Cats eyes

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Enam’Ru Enkhanan is one of the Factions available to you in Age of Wonders 4. They are the leader of the Arcane Tigrans Faction in the game. Like all Factions, this one comes with plenty of unique buffs, affinities, and perks to wrestle with when deciding which Faction to go for.

Luckily for you, we’ve pulled together all the faction information for Age of Wonders 4 altogether in one place to help you decide which faction will suit you.

So read on to discover everything you need to know about the Enam’Ru Enkhanan Faction in Age of Wonders 4.

 

Age of Wonders 4 Faction | Enam’Ru Enkhanan Faction details

Age of Wonders Enam’Ru Enkhanan Hero Details

Hero Name: Enam’Ru Enkhanan

Hero Type: Champion

Hero Detail: A ruler rises from the ranks of their people.

Hero Affinity:

  • Astral Affinity: 5
  • Shadow Affinity: 1

Hero Perks:

  • All Cities have +10% Gold income and +20 City Stability
  • All non-Hero Units gain +20% Experience
  • Start with +100 Relation with Free Cities

Tome Details

Stating Tome: Tome of Warding

Tome Overview: Specialize in magic that protects your units from damage and retaliates against enemies that attack you.

Initial Bonus:

  • +2 Astral Affinity
  • Bolstering Support – Adept Hero Skill

Research:

  • Magical Wards – Minor Race Transformation
  • Summon Phatasm Warrior – Summon Spell
  • Mark of Invulnerability – Buff Spell
  • Static Shield – Buff Spell
  • Stave of Warding – Unit Enchantment

Flavour Text:

“Those who master the arcane are as a soothing breeze upon their allies, cushioning them in a protective blanket of air, buffeting away blows, and harnessing the lightning to smite those who dare come too close! A master of warding will find a myriad of ways to keep their subjects safe.”

– Tempest, Master of Storms

Race Details

Race: Arcane Tigrans

Traits:

  • Resolute
  • Desert Adaptation

Culture:

  • Mystic
  • Mana Channelers
  • Shadow Walkers

Flavour Text:

“At the center of all good mysteries sits an unassuming cat, watching silently through wide jeweled eyes.” Enam’ru Enkhanan sees all with her ever so slight, half-moon smile twitching in amusement at the arcane secrets the rest of her peers have yet to discover.

Arcane Tigrans are Enam’ru’s shadowy, feline agents who flit through the dark places between worlds, absconding with arcane secrets for their mistress. Masters of magical channeling, they make formidable foes should they decide to step out of those shadows…

Starting Equipment

  • Lightning Orb
  • Horse

 

PREVIOUS: TUGRUM HAMMERHALL

NEXT: HAM BINGER

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Age of Wonders 4 Faction | Cinren Toliath https://www.godisageek.com/2023/04/age-of-wonders-4-faction-cinren-toliath/ Thu, 27 Apr 2023 13:00:28 +0000 https://www.godisageek.com/?p=276878 Magical pleasure

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Cinren Toliath is one of the Factions available to you in Age of Wonders 4. They are the leader of the Ashborn Hedonists Faction in the game. Like all Factions, this one comes with plenty of unique buffs, affinities, and perks to wrestle with when deciding which Faction to go for.

Luckily for you, we’ve pulled together all the faction information for Age of Wonders 4 altogether in one place to help you decide which faction will suit you.

So read on to discover everything you need to know about the Cinren Toliath Faction in Age of Wonders 4.

 

Age of Wonders 4 Faction | Cinren Toliath Faction details

Age of Wonders Cinren Toliath Hero Details

Hero Name: Cinren Toliath

Hero Type: Wizard King

Hero Detail: A powerful Wizard seeking dominion over a new realm.

Hero Affinity:

  • Astral Affinity: 4
  • Chaos Affinity: 1
  • Shadow Affinity: 1

Hero Perks:

  • All Cities have +10% Mana Income
  • +5 World Map Casting Points and Combat Casting Points per level of the Wizard King
  • Wizard Kings have the Overchannel ability in Combat.

Tome Details

Stating Tome: Tome of Evocation

Tome Overview: Grants excellent and cheap attack spells to any aspiring wizard.

Initial Bonus:

  • +2 Astral Affinity
  • Channeling Tower – Special Province Improvement
  • Lightening Weapons – Novice Hero Skill

Research:

  • Summon Lesser Storm Spirit – Summon Spell
  • Lightning Blades – Unit Enchantment
  • Fulmination – Damage Spell
  • Lightning Torrent – Enemy Army Spell
  • Evoker – Unit
  • Lightning Focus – Unit Enchantment

Flavour Text:

“Just as  you may effectively utilize the protective potential of magic, it follows that you can employ it in a more devastating fashion in order to visit harm unto your foes. The thunder and the fury of the skies is at your disposal if you prove yourself worthy. Its tempestuous, destructive force is a perfect tool for blasting apart your enemies!”

– Laryssa Mirahilis – Sorceress of the Commenwealth

Race Details

Race: Ashborn Hedonists

Traits:

  • Resistant
  • Arcane Focus

Culture:

  • Mystic
  • Powerful Evokers
  • Prolific Swarmers

Flavour Text:

An attractive elf who nevertheless evokes an aura of haughty superiority, Cinren wears a perpetual sneer of lecherous intent. It is said that he has devoted much of his existence to the magical honing of carnal delights, often careening down dark and morally ambiguous pathways in order to reach undiscovered realms of pleasure.

The group of elves known as the Ashborn Hedonists follow Cinren Toliath and revere his godlike pursuit of pleasure. Powerful practitioners of magic in their own right, they seek to bring all under the sway of their master in order to provide more fodder towards his lecherous machinations.

Starting Equipment

  • Lightning Orb
  • Horse

 

PREVIOUS: DAFAL DEA

NEXT: FANGIR

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Age of Wonders 4 Faction | Werlac of Insaldur https://www.godisageek.com/2023/04/age-of-wonders-4-faction-werlac-of-insaldur/ Thu, 27 Apr 2023 13:00:28 +0000 https://www.godisageek.com/?p=276889 The dark Elves

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Werlac of Insaldur is one of the Factions available to you in Age of Wonders 4. They are the leader of the Shadowborn Elves Faction in the game. Like all Factions, this one comes with plenty of unique buffs, affinities, and perks to wrestle with when deciding which Faction to go for.

Luckily for you, we’ve pulled together all the faction information for Age of Wonders 4 altogether in one place to help you decide which faction will suit you.

So read on to discover everything you need to know about the Werlac of Insaldur Faction in Age of Wonders 4.

 

Age of Wonders 4 Faction | Werlac of Insaldur Faction details

Age of Wonders Werlac of Insaldur Hero Details

Hero Name: Werlac of Insaldur

Hero Type: Champion

Hero Detail: A ruler rises from the ranks of their people.

Hero Affinity:

  • Shadow Affinity: 4
  • Astral Affinity: 2

Hero Perks:

  • All Cities have +10% Gold income and +20 City Stability
  • All non-Hero Units gain +20% Experience
  • Start with +100 Relation with Free Cities

Tome Details

Stating Tome: Tome of Evocation

Tome Overview: Grants excellent and cheap attack spells to any aspiring wizard.

Initial Bonus:

  • +2 Astral Affinity
  • Channeling Tower – Special Province Improvement
  • Lightening Weapons – Novice Hero Skill

Research:

  • Summon Lesser Storm Spirit – Summon Spell
  • Lightning Blades – Unit Enchantment
  • Fulmination – Damage Spell
  • Lightning Torrent – Enemy Army Spell
  • Evoker – Unit
  • Lightning Focus – Unit Enchantment

Flavour Text:

“Just as  you may effectively utilize the protective potential of magic, it follows that you can employ it in a more devastating fashion in order to visit harm unto your foes. The thunder and the fury of the skies is at your disposal if you prove yourself worthy. Its tempestuous, destructive force is a perfect tool for blasting apart your enemies!”

– Laryssa Mirahilis – Sorceress of the Commenwealth

Race Details

Race: Shadowborn Elves

Traits:

  • Keen-Sighted
  • Arcane Focus

Culture:

  • Dark
  • Shadow Walkers
  • Scions of Evil

Flavour Text:

The best villains consider themselves heroes. While a simple servant of Meandor, Werlac organized a zealous cult to bring back the banished Wizard Kings, without concern for the cataclysms it unleashed. When he found his reward unsatisfying, he started his search for other ancient powers to revere.

The Shadowborn Elves are wandering cultists adept at unveiling secrets in the most weird spaced between worlds. They follow the cult leader through the shadows of the Astral Sea with the ease of pirates on a cast mysterious ocean, looking for a befitting higher power to worship and unleash upon the worlds.

Starting Equipment

  • Frost Orb
  • Horse

 

PREVIOUS: FANGIR

NEXT: BLINT THE UNDERDELVER

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Age of Wonders 4 Faction | Zaethyl Silverleaf https://www.godisageek.com/2023/04/age-of-wonders-4-faction-zaethyl-silverleaf/ Thu, 27 Apr 2023 13:00:27 +0000 https://www.godisageek.com/?p=276773 The immortal elves

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Zaethyl Silverleaf is one of the Factions available to you in Age of Wonders 4. She is the leader of the First Elves Faction in the game. Like all Factions, this one comes with plenty of unique buffs, affinities, and perks to wrestle with when deciding which Faction to go for.

Luckily for you, we’ve pulled together all the faction information for Age of Wonders 4 altogether in one place to help you decide which faction will suit you.

So read on to discover everything you need to know about the Zaethyl Silverleaf Faction in Age of Wonders 4.

 

Age of Wonders 4 Faction | Zaethyl Silverleaf Faction details

Age of Wonders Zaethyl Silverleaf Hero Details

Hero Name: Zaethyl Silverleaf

Hero Type: Champion

Hero Detail: A ruler rises from the ranks of their people.

Hero Affinity:

  • Nature Affinity: 3
  • Order Affinity: 2
  • Astral Affinity: 1

Hero Perks:

  • All Cities have +10% Gold income and +20 City Stability
  • All non-Hero Units gain +20% Experience
  • Start with +100 Relation with Free Cities

Tome Details

Stating Tome: Tome of Beasts

Tome Overview: Walk beside the Animals of nature. Specialize in summoning and buffing Animals and become stronger when standing next to them.

Initial Bonus:

  • +2 Nature Affinity
  • Wildlife Sanctuary – Special Province Improvement
  • Pack Leader – Novice Hero Skill

Research:

  • Wildspeaker – Unit
  • Summon Wild Animal – Summon Spell
  • Animal Kinship – Minor Race Transformation
  • Call of the Wild – Buff Spell
  • Mark as Prey – Debuff Spell

Flavour Text:

“It is the beasts that shall inherit the world. Their paws will tread on our graves long after their fangs have ground our bones to dust. Call upon their might, if you dare. Command their ferocity and nourish it, so that you may reap the benefits of this primal power”

  • Serena, Elven Wizard of Life

Race Details

Race: First Elves

Traits:

  • Keen-Sighted
  • Arcane Focus

Culture:

  • High
  • Ancient Wise Ones
  • Adept Settlers

Flavour Text:

After the Dragons breathed out the worlds, and the Archons fixed them to stars, they called the first ones to lead those who will put down the storm, quench the fires and quicken the seas. They call for the Wild Guardian, Zaethyl.

The immortal First Elves live refined lives cultivated by millennia of patient thought and arcane mastery. Entrusted with arcane mysteries and guardians of creation magic, they form worlds rife with life. Sometimes perceived as intolerant elites, they have little patience for short-term mortal concerns.

Starting Equipment

  • Staff of Spirit

 

PREVIOUS: ALFRED ELDERSTON

NEXT: ASGERA SPINESPLITTER

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Age of Wonders 4 Faction | Karissa the Red https://www.godisageek.com/2023/04/age-of-wonders-4-faction-karissa-the-red/ Thu, 27 Apr 2023 13:00:23 +0000 https://www.godisageek.com/?p=276931 Fire in her eyes

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Karissa the Red is one of the Factions available to you in Age of Wonders 4. They are the leader of the Enthralled Orcs Faction in the game. Like all Factions, this one comes with plenty of unique buffs, affinities, and perks to wrestle with when deciding which Faction to go for.

Luckily for you, we’ve pulled together all the faction information for Age of Wonders 4 altogether in one place to help you decide which faction will suit you.

So read on to discover everything you need to know about the Karissa the Red Faction in Age of Wonders 4.

 

Age of Wonders 4 Faction | Karissa the Red Faction details

Age of Wonders Karissa the Red Hero Details

Hero Name: Karissa the Red

Hero Type: Wizard King

Hero Detail: A powerful Wizard seeking dominion over a new realm.

Hero Affinity:

  • Chaos Affinity: 5
  • Nature Affinity: 1

Hero Perks:

  • All Cities have +10% Mana Income
  • +5 World Map Casting Points and Combat Casting Points per level of the Wizard King
  • Wizard Kings have the Overchannel ability in Combat.

Tome Details

Stating Tome: Tome of Pyromancy

Tome Overview: Specialize in high Fire Damage by inflicting and exploiting Burning.

Initial Bonus:

  • +2 Chaos Affinity
  • Ritual Pyre – Special Province Improvement
  • Searing Weapons – Novice Hero Skill

Research:

  • Ignite – Damage Spell
  • Pyromancer – Unit
  • Searing Blades – Unit Enchantment
  • Fiery Arrows – Unit Enchantment
  • Immolate – Damage Spell
  • Summon Lesser Magma Spirit – Summon Spell

Flavour Text:

“Fire is sacred. It is the beginning and the end, it is passion and destruction, it is life and death. Harness the essence of the flame, watch it bring your enemies to smoldering ruin, behold the beauty in the ashes. As the inferno burns the land, so does it give soil vitality, bringing life from destruction wherever it spreads.”

– Yaka, self-proclaimed God of Fire

Race Details

Race: Enthralled Orcs

Traits:

  • Strong
  • Ferocious

Culture:

  • Barbarian
  • Ruthless Raiders
  • Ritual Cannibals

Flavour Text:

Love and hate burn as blinding embers in Karissa’s lusty savage eyes. She claims the impulse that drives life to the brink of violence. Strength begets strength. Ruthlessly, she will crush any weakness and they praise her for it. She is the true flame burning in the bosom of every mortal being.

Trusting in axe and spear, Entralled Orcs crush their enemies. Every tradition is focused upon the sole purpose of domination and destruction. They enslave weaker beings to do the disparaging tasks like farming and whether resources, but the best treasures are plundered from the soft.

Starting Equipment

  • Godir Greataxe

 

PREVIOUS: XETEVACA WORLDSHAPER

NEXT: RAINA THE GOLDEN

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Age of Wonders 4 Faction | Dafal Dea https://www.godisageek.com/2023/04/age-of-wonders-4-faction-dafal-dea/ Thu, 27 Apr 2023 13:00:13 +0000 https://www.godisageek.com/?p=276823 Frog spawn

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Dafal Dea is one of the Factions available to you in Age of Wonders 4. They are the leader of the Crusading Croakers Faction in the game. Like all Factions, this one comes with plenty of unique buffs, affinities, and perks to wrestle with when deciding which Faction to go for.

Luckily for you, we’ve pulled together all the faction information for Age of Wonders 4 altogether in one place to help you decide which faction will suit you.

So read on to discover everything you need to know about the Dafal Dea Faction in Age of Wonders 4.

 

Age of Wonders 4 Faction | Dafal Dea Faction details

Age of Wonders Dafal Dea Hero Details

Hero Name: Dafal Dea

Hero Type: Wizard King

Hero Detail: A powerful Wizard seeking dominion over a new realm.

Hero Affinity:

  • Order Affinity: 5
  • Nature Affinity: 1

Hero Perks:

  • All Cities have +10% Mana Income
  • +5 World Map Casting Points and Combat Casting Points per level of the Wizard King
  • Wizard Kings have the Overchannel ability in Combat.

Tome Details

Stating Tome: Tome of Zeal

Tome Overview: Rile up your fanatic population for a common goal. Use units with Zeal and inflict Condemned on enemies.

Initial Bonus:

  • +2 Order Affinity
  • Circle of Zealotry – Special Province Improvement
  • Condemn – Novice Hero Skill

Research:

  • Legion of Zeal – Unit Enchantment
  • Condemnation – Damage / Debuff Spell
  • Summon Zealot – World Map Summon Spell
  • Inspiring Chant – Buff Spell
  • Fanatical Workforce – City Spell

Flavour Text:

“The fervor of righteousness is a gift unto your subjects. When it courses through their veins, they become mightier, more valiant. They brush off their wounds and any pain, shielded by the holy knowledge that they are in the right! Those who reject your gift shall know condemnation, and it shall wither their very souls.”

– Sola the Pure, Exalted Human

Race Details

Race: Crusading Croakers

Traits:

  • Resilient
  • Water Adaptation

Culture:

  • High
  • Experienced Seafarers
  • Imperialists

Flavour Text:

When the sharp mind of an Amphibian is driven by a divine calling, it can reach quite erudite heights. When, as in the case of Dafal, it ascends to roaming the seas to bring justice, it becomes a force to be reckoned with indeed.

The followers of Dafal Dea are as zealous as they are naturally amphibious. Long conversations about philosophy and Godirhood can often be heard drifting through the sea fog, to the accompaniment of excited croaks, when one of their vessels is close by.

Starting Equipment

  • None

 

PREVIOUS: KRUUL BLIGHTLORD

NEXT: CINREN TOLIATH

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Age of Wonders 4 Faction Guide https://www.godisageek.com/2023/04/age-of-wonders-4-faction-guide/ Thu, 27 Apr 2023 13:00:11 +0000 https://www.godisageek.com/?p=276712 Who to choose

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Age of Wonders 4 is a complex strategy game, where choosing the right Faction is part of fun, and a big part of the replayability factor too. With so many Factions to choose from, deciding which one to plump for can feel a little daunting at first, especially as there are nineteen preset options to pick between. Each Faction has its own unique Tome, which affects what unique buildings or research you have available to you. The Race of each Faction comes with unique traits to affect how you may grow and ultimately succeed in the game. There’s also various Affinities to consider, of which each Faction has a particular leaning, and different starting gear and heroes to consider too. It’s certainly a lot to sift through, and can certainly feel a little daunting.

To make your lives a little easier, we here at God is a Geek have laid out all the information you need in a collection of handy guides. We’ve compiled a guide for each Faction in the game, and you can click on each one below. You’ll be taken to a page full of all the relevant information you need to see if that Faction is right for you.

So check out below our full ist of guides for every Faction in Age of Wonders 4.

Age of Wonders 4 Faction Guide

Alfred Elderston – Destined Humans

 

Zaethyl Silverleaf – First Elves

 

Asgera Spinesplitter – Bloodfang Orcs

 

Tugrum Hammerhall – Mountain Dwarves

 

Enam’Ru Enkhanan – Arcane Tigrans

 

Ham Binger – Wholesome Halflings

 

Gloom Hooknail – Necrotic Goblins

 

Kruul Blightlord – Fiendish Rodents

 

Dafal Dea – Crusading Croakers

 

Cinren Toliath – Ashborn Hedonists

 

Fangir – Moonrock Dwarves

 

Werlac of Insaldur – Shadowborn Elves

 

Blint the Underdelver – Deep Dwellers

 

Artica – Gnarled Frostlings

 

Meshara the Radiant – Human Paladins

 

Xetevaca Worldshaper – Underground Disciples

 

Karissa the Red – Enthralled Orcs

 

Raina the Golden – Cursed Toadlings

 

Nekron the Risen – Cruel Deathbringers

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Age of Wonders 4 Faction | Meshara the Radiant https://www.godisageek.com/2023/04/age-of-wonders-4-faction-meshara-the-radiant/ Thu, 27 Apr 2023 13:00:05 +0000 https://www.godisageek.com/?p=276927 Always choose Paladin

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Meshara the Radiant is one of the Factions available to you in Age of Wonders 4. They are the leader of the Human Paladins Faction in the game. Like all Factions, this one comes with plenty of unique buffs, affinities, and perks to wrestle with when deciding which Faction to go for.

Luckily for you, we’ve pulled together all the faction information for Age of Wonders 4 altogether in one place to help you decide which faction will suit you.

So read on to discover everything you need to know about the Meshara the Radiant Faction in Age of Wonders 4.

 

Age of Wonders 4 Faction | Meshara the Radiant Faction details

Age of Wonders Meshara the Radiant Hero Details

Hero Name: Meshara the Radiant

Hero Type: Champion

Hero Detail: A ruler rises from the ranks of their people.

Hero Affinity:

  • Order Affinity: 6

Hero Perks:

  • All Cities have +10% Gold income and +20 City Stability
  • All non-Hero Units gain +20% Experience
  • Start with +100 Relation with Free Cities

Tome Details

Stating Tome: Tome of Faith

Tome Overview: Heal and support your units through the power of the Faithful.

Initial Bonus:

  • +2 Order Affinity
  • Abbey – Special Province Improvement
  • Mending Touch – Adept Hero Skill

Research:

  • Army Heal – Friendly Army Spell
  • Staves of Mending – Unit Enchantment
  • Chaplain – Unit
  • Faithful Whispers – Sustained City Spell
  • Convent – City Structure
  • Wrath of the Faithful – Combat Spell

Flavour Text:

“When faith fuels the embers of one’s spirit, it is like a soothing balm upon soul and sinew. It binds wounds, it strengthens limbs, it spread like the light of a blazing sun from one deserving body to the next. Keep the faith, stoke it, and it shall bolster your believers for all time!”

-Anon, Archon Wizard of Life

Race Details

Race: Human Paladins

Traits:

  • Fast Recuperation
  • Adaptable

Culture:

  • High
  • Devotees of God
  • Imperialists

Flavour Text:

Meshara grew up as the daughter of a knight and a priest. Her people say divine righteousness runs through her blood. Yet, she tries to stay humble – or as humble as one can be, when one is named the Prophetess of her entire people.

The Archons are said to be the most legendary protectors of the worlds, and the Human Paladins believe themselves to be a close second. Led by their Prophetess, they aim to bring justice to all living beings on the realms they decide to save.

Starting Equipment

  • Horse

 

PREVIOUS: ARTICA

NEXT: XETEVACA WORLDSHAPER

CLICK HERE TO GO BACK TO OUR AGE OF WONDERS 4 FACTION GUIDE MAIN PAGE

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Age of Wonders 4 Faction | Ham Binger https://www.godisageek.com/2023/04/age-of-wonders-4-faction-ham-binger/ Thu, 27 Apr 2023 13:00:05 +0000 https://www.godisageek.com/?p=276786 Find the Halflings!

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Ham Binger is one of the Factions available to you in Age of Wonders 4. They are the leader of the Wholesome Halflings Faction in the game. Like all Factions, this one comes with plenty of unique buffs, affinities, and perks to wrestle with when deciding which Faction to go for.

Luckily for you, we’ve pulled together all the faction information for Age of Wonders 4 altogether in one place to help you decide which faction will suit you.

So read on to discover everything you need to know about the Ham Binger Faction in Age of Wonders 4.

 

Age of Wonders 4 Faction | Ham Binger Faction details

Age of Wonders Ham Binger Hero Details

Hero Name: Ham Binger

Hero Type: Champion

Hero Detail: A ruler rises from the ranks of their people.

Hero Affinity:

  • Nature Affinity: 4
  • Order Affinity: 2

Hero Perks:

  • All Cities have +10% Gold income and +20 City Stability
  • All non-Hero Units gain +20% Experience
  • Start with +100 Relation with Free Cities

Tome Details

Stating Tome: Tome of Roots

Tome Overview: Specialize in magic that protects your units from damage and retaliates against enemies that attack you.

Initial Bonus:

  • +2 Nature Affinity
  • Herbalist – Special Province Improvement
  • Poison Weapons – Novice Hero Skill

Research:

  • Poison Blades – Unit Enchantment
  • Poison Arrows – Unit Enchantment
  • Healing Roots – Healing Spell
  • Vine Prison – Combat Summon Spell
  • Summon Entwined Thrall – Summon Spell

Flavour Text:

“To unravel the secrets of nature, you must be of one mind with the trees and their spreading roots. Become rooted yourself. Feel the healing force replenishing you from below, and seal away those who could cut you down in a cage of entangling vines.”

– Birchfoot, Hermit of the Glade

Race Details

Race: Wholesome Halflings

Traits:

  • Quick Reflexes
  • Elusive

Culture:

  • Feudal
  • Adept Settlers
  • Devotees of Good

Flavour Text:

Ham Binger is a legendary Halfling whose curiosity endowed him with a form of immortality that is unique among his people. Notorious for escaping impossible situations, his people know that when Ham disappears, it’s time to make oneself scarce.

Wholesome Halflings pursue a life of simple joys and unsophisticated celebration. They thrive in communities that harbor cooperation, raising livestock and farming verdant hills.

Starting Equipment

  • Bow
  • Horse

 

PREVIOUS: ENAM’RU ENKHANAN

NEXT: GLOOM HOOKNAIL

CLICK HERE TO GO BACK TO OUR AGE OF WONDERS 4 FACTION GUIDE MAIN PAGE

 

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Age of Wonders 4 Faction | Xetevaca Worldshaper https://www.godisageek.com/2023/04/age-of-wonders-4-faction-xetevaca-worldshaper/ Thu, 27 Apr 2023 13:00:02 +0000 https://www.godisageek.com/?p=276929 Underground Godir

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Xetevaca Worldshaper is one of the Factions available to you in Age of Wonders 4. They are the leader of the Underground Disciples Faction in the game. Like all Factions, this one comes with plenty of unique buffs, affinities, and perks to wrestle with when deciding which Faction to go for.

Luckily for you, we’ve pulled together all the faction information for Age of Wonders 4 altogether in one place to help you decide which faction will suit you.

So read on to discover everything you need to know about the Xetevaca Worldshaper Faction in Age of Wonders 4.

 

Age of Wonders 4 Faction | Xetevaca Worldshaper Faction details

Age of Wonders Xetevaca Worldshaper Hero Details

Hero Name: Xetevaca Worldshaper

Hero Type: Wizard King

Hero Detail: A powerful Wizard seeking dominion over a new realm.

Hero Affinity:

  • Materium Affinity: 4
  • Astral Affinity: 1
  • Nature Affinity: 1

Hero Perks:

  • All Cities have +10% Mana Income
  • +5 World Map Casting Points and Combat Casting Points per level of the Wizard King
  • Wizard Kings have the Overchannel ability in Combat.

Tome Details

Stating Tome: Tome of Enchantment

Tome Overview: Improve your units with Unit Enchantments and specialize in Physical Damage.

Initial Bonus:

  • +2 Materium Affinity
  • Runecarver’s Camp – Special Province Improvement
  • Sundering Strikes – Novice Hero Skill

Research:

  • Sunder Blades – Unit Enchantment
  • Seeker Arrows – Unit Enchantment
  • Summon Copper Golem – Unit
  • Awakened Tools – City Spell
  • Spell-Tempered Shields – Unit Enchantment

Flavour Text:

“Enchantment is truly a union of the worldly and the arcane, as it requires both a steady smithing hand and magical prowess. Enhance weaponry, tools of labor, and even your people, to see your empire rise above any other.”

– Edward Portsmith, Last Dreadnought of the Commonwealth

Race Details

Race: Underground Disciples

Traits:

  • Bulwark
  • Underground Adaptation

Culture:

  • Industrious
  • Fables Hunters
  • Gifted Casters

Flavour Text:

Xetevaca was named by the excavators who found her after she was cast into the dark depths as a newborn. Her charm and popularity was deemed dangerous by her ruling empress, resulting in the banishment of Xetevaca and her loyal followers. She emerged from the Astral Void as a Godir.

The Underground Disciples originated as a small community within a vast empire, but their trust in Xetevaca caused them to take a leap of faith into the Astral Void itself. Those who survived emerged with her and now follow in search of a new home.

Starting Equipment

  • Godir Greataxe

 

PREVIOUS: MESHARA THE RADIANT

NEXT: KARISSA THE RED

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Remnant 2 trailer reveals more about the Handler archetype https://www.godisageek.com/2023/04/remnant-2-trailer-reveals-more-about-the-handler-archetype/ Tue, 18 Apr 2023 18:30:59 +0000 https://www.godisageek.com/?p=276498 Can you Handle this?

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Gearbox Publishing and Gunfire Games today released a new video showcasing the skills and abilities of the recently announced Handler Archetype class in their upcoming action-survival shooter title, Remnant 2. The Handler Archetype specializes in canine combat and teamwork to take down any threat that stands in their way. Players can mobilize their faithful dog companion to attack enemies and distract enemies when things get a bit too hectic. The Handler’s Prime Perk allows their companion to revive them or their teammates, while their Archetype Trait reduces all friendly fire done to all allies and themselves.

You can check out the reveal trailer for the Remnant 2 Handler archetype below:

 

Remnant 2 aims to plunge players deep into a devastated world. You’ll be required to master a mix of ranged and melee combat against cunning enemies and bosses. You can enter the fray as a lone-wolf or even the odds by teaming up with two friends to overcome the challenge. Each time players start a new playthrough of Remnant 2, they will be brought into a new world built from a wide pool of locations, enemies, NPCs, bosses, and weapons. These dynamically built levels allow for unique experiences as elements are woven organically into the world and narrative.

The newly-revealed Handler archetype that you can see in the above trailer is just one of many you’ll be able to play in Remnant 2. This sequel promises an updated Archetype system that gives players more flexibility in their play style and lets groups better sync unique passive abilities and stunning powers together in co-op play. Multiple Archetypes can be unlocked, leveled up, and equipped together. The intention is for a much broader experience, with more variety in play styles encouraged as you play the game.

Remnant 2 launches on PC, PlayStation 5, and Xbox Series X|S in Summer 2023.

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